Files
bworld/server/game/blocks.ts
T
2026-09-24 19:34:07 -03:00

279 lines
6.2 KiB
TypeScript

import { Container, ItemStack } from "$/common/inventory.ts";
import { ScreenLayout } from "$/common/protocol.ts";
import type { GameServer } from "./game_server.ts";
import type { ServerPlayer } from "./player.ts";
import type { Tile } from "./world.ts";
// what blocks do, only on the server. blocks without an entry just sit there
export interface BlockBehavior {
// set up a tile for this block. blocks with this get a tile when placed
create_tile?(tile: Tile): void;
// right click, return true if it did something so no block gets placed
on_interact?(
game: GameServer,
block: { x: number; y: number; z: number; id: string },
player: ServerPlayer,
): boolean;
on_break?(game: GameServer, tile: Tile, player: ServerPlayer | undefined): void;
on_tick?(game: GameServer, tile: Tile): void;
on_second?(game: GameServer, tile: Tile): void;
}
export const BLOCK_BEHAVIORS: Record<string, BlockBehavior> = {};
// give the breaking player whatever was inside
function give_container_contents(tile: Tile, player: ServerPlayer | undefined) {
if (!player) {
return;
}
for (const container of Object.values(tile.containers)) {
for (let i = 0; i < container.size; i++) {
const item = container.get_item(i);
if (item) {
player.give(item);
}
}
}
}
function hoe_into_hoed_dirt(
game: GameServer,
block: { x: number; y: number; z: number },
player: ServerPlayer,
): boolean {
if (player.held_item?.type_id !== "bworld:hoe") {
return false;
}
game.set_block(block.x, block.y, block.z, "bworld:hoed_dirt", player);
return true;
}
BLOCK_BEHAVIORS["bworld:grass"] = { on_interact: hoe_into_hoed_dirt };
BLOCK_BEHAVIORS["bworld:dirt"] = { on_interact: hoe_into_hoed_dirt };
// chest
const CHEST_LAYOUT: ScreenLayout = {
rows: 3,
slots: Array.from({ length: 9 * 3 }, (_, index) => ({ index, x: index % 9, y: Math.floor(index / 9) })),
bars: [],
};
BLOCK_BEHAVIORS["bworld:chest"] = {
create_tile(tile) {
tile.containers.main = new Container(9 * 3);
},
on_interact(game, block, player) {
const tile = game.get_or_create_tile(block.x, block.y, block.z);
game.open_screen(player, {
tile,
container: tile.containers.main,
layout: CHEST_LAYOUT,
properties: () => ({}),
});
return true;
},
on_break(_game, tile, player) {
give_container_contents(tile, player);
},
};
// furnace
interface FurnaceRecipe {
input: string;
output: ItemStack;
cook_time: number;
}
const FURNACE_RECIPES: FurnaceRecipe[] = [
{
input: "bworld:log",
output: new ItemStack("bworld:coal", 1),
cook_time: 100,
},
{
input: "bworld:coal_ore",
output: new ItemStack("bworld:coal", 1),
cook_time: 100,
},
{
input: "bworld:iron_ore",
output: new ItemStack("bworld:iron_ingot", 1),
cook_time: 200,
},
{
input: "bworld:tin_ore",
output: new ItemStack("bworld:tin_ingot", 1),
cook_time: 200,
},
{
input: "bworld:copper_ore",
output: new ItemStack("bworld:copper_ingot", 1),
cook_time: 200,
},
{
input: "bworld:gold_ore",
output: new ItemStack("bworld:gold_ingot", 1),
cook_time: 200,
},
];
const FUEL_VALUES: Record<string, number> = {
"bworld:coal": 1000,
"bworld:log": 100,
};
interface FurnaceData {
progress: number;
progress_max: number;
fuel: number;
fuel_max: number;
}
function get_recipe(input?: ItemStack | undefined): FurnaceRecipe | undefined {
if (!input) {
return;
}
return FURNACE_RECIPES.find((r) => r.input === input.type_id);
}
function can_craft(container: Container, recipe?: FurnaceRecipe) {
if (!recipe) {
return false;
}
const output = container.get_item(2);
if (!output) {
return true;
}
if (output.type_id !== recipe.output.type_id) {
return false;
}
return output.amount < output.max_amount;
}
function get_fuel_value(item?: ItemStack | undefined): number {
if (!item) {
return 0;
}
return FUEL_VALUES[item.type_id] ?? 0;
}
function has_fuel(container: Container) {
return get_fuel_value(container.get_item(1)) > 0;
}
function consume_fuel(container: Container): number {
const fuel = container.get_slot(1)!;
const value = get_fuel_value(fuel.get_item());
if (fuel.has_item()) {
fuel.amount! -= 1;
}
return value;
}
function craft(container: Container, recipe: FurnaceRecipe) {
const input = container.get_item(0)!;
const output = container.get_item(2);
if (!output) {
container.set_item(2, recipe.output.clone());
} else {
output.amount += recipe.output.amount;
}
input.amount -= 1;
container.set_item(0, input.amount > 0 ? input : undefined);
}
const FURNACE_LAYOUT: ScreenLayout = {
rows: 3,
slots: [
{ index: 0, x: 3.5, y: 0 },
{ index: 1, x: 3.5, y: 2 },
{ index: 2, x: 5.5, y: 1, output: true },
],
bars: [
{
x: 3.5,
y: 1,
value: "fuel",
max: "fuel_max",
direction: "up",
empty_texture: "bworld:fire_empty",
full_texture: "bworld:fire_full",
},
{
x: 4.5,
y: 1,
value: "progress",
max: "progress_max",
direction: "right",
empty_texture: "bworld:arrow_empty",
full_texture: "bworld:arrow_full",
},
],
};
BLOCK_BEHAVIORS["bworld:furnace"] = {
create_tile(tile) {
tile.containers.main = new Container(3);
tile.data = { progress: 0, progress_max: 0, fuel: 0, fuel_max: 0 } satisfies FurnaceData;
},
on_interact(game, block, player) {
const tile = game.get_or_create_tile(block.x, block.y, block.z);
const data = tile.data as unknown as FurnaceData;
game.open_screen(player, {
tile,
container: tile.containers.main,
layout: FURNACE_LAYOUT,
properties: () => ({ ...data }),
});
return true;
},
on_break(_game, tile, player) {
give_container_contents(tile, player);
},
on_tick(_game, tile) {
const data = tile.data as unknown as FurnaceData;
const container = tile.containers.main;
const input = container.get_item(0);
const recipe = get_recipe(input);
// burn fuel
if (data.fuel > 0) {
data.fuel -= 1;
}
if (!can_craft(container, recipe)) {
data.progress = 0;
return;
}
// refuel
if (data.fuel === 0 && has_fuel(container)) {
data.fuel = consume_fuel(container);
data.fuel_max = data.fuel;
}
// cook
if (data.fuel > 0 && recipe) {
data.progress_max = recipe.cook_time;
data.progress += 1;
if (data.progress >= recipe.cook_time) {
data.progress = 0;
craft(container, recipe);
}
}
},
};