Files
bworld/client/main.ts
T
2026-02-24 16:57:51 -03:00

78 lines
1.9 KiB
TypeScript

import { AssetManager } from "./assets.ts";
import { ClientWorld } from "./client_world.ts";
import { InputManager } from "./input_manager.ts";
export class ClientLoop {
running = false;
last_time = 0;
world: ClientWorld;
frame_count = 0;
last_fps_time = 0;
constructor(world: ClientWorld) {
this.world = world;
}
start() {
this.running = true;
const now = performance.now();
this.last_time = now;
this.frame_count = 0;
this.last_fps_time = this.last_time;
requestAnimationFrame((time) => this.loop(time));
}
stop() {
this.running = false;
}
loop(time: number) {
if (!this.running) {
return;
}
const delta = (time - this.last_time) / 1000;
const ctx = this.world.ctx;
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
this.world.update(delta);
this.frame_count += 1;
const now = performance.now();
if (now - this.last_fps_time >= 1000) {
const fps = (this.frame_count * 1000) / (now - this.last_fps_time);
console.log(`FPS: ${fps.toFixed(2)}`);
this.frame_count = 0;
this.last_fps_time = now;
}
InputManager.update();
this.last_time = time;
requestAnimationFrame((time) => this.loop(time));
}
}
const canvas = document.getElementById("game") as HTMLCanvasElement;
if (!canvas) {
throw Error("Canvas was not found");
}
InputManager.initialize(canvas);
AssetManager.instance.load("bworld:assets_text", "/assets/ASSETS.md");
AssetManager.instance.load("bworld:player", "/assets/sprites/player.png");
AssetManager.instance.load("bworld:roguelike", "/assets/sprites/roguelike.png");
AssetManager.instance.load("bworld:tiny_town", "/assets/sprites/tiny_town.png");
AssetManager.instance.load("bworld:ui", "/assets/sprites/ui.png");
await AssetManager.instance.load_all();
const client_world = new ClientWorld(canvas);
const loop = new ClientLoop(client_world);
loop.start();
console.log("Game started");