Files
bworld/client/components/dimension.ts
T
2026-03-13 09:30:41 -03:00

106 lines
2.8 KiB
TypeScript

import { Component } from "$/common/ecs/mod.ts";
import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
import { AssetManager } from "../assets.ts";
import { ClientWorld } from "../client_world.ts";
import { Texture } from "../renderer/mod.ts";
export interface Block<T = unknown> {
x: number;
y: number;
z: number;
id: string;
data?: T;
tickable?: boolean;
}
export const CHUNK_SIDE_SIZE = 16;
export const CHUNK_HEIGHT = 128;
export const CHUNK_AREA = CHUNK_SIDE_SIZE * CHUNK_SIDE_SIZE;
export interface Chunk {
x: number;
z: number;
blocks: Int32Array;
vertexBuffer?: WebGLBuffer;
vertexCount?: number;
dirty: boolean;
}
export class Dimension extends Component {
image: Texture = AssetManager.instance.get("bworld:textures");
chunks: Chunk[] = [];
second_timer = 0;
tick_timer = 0;
add_chunk(x: number, z: number) {
const chunk = { x, z, blocks: new Int32Array(CHUNK_AREA * CHUNK_HEIGHT), dirty: true };
this.chunks.push(chunk);
return chunk;
}
add_block(world: ClientWorld, block: Block) {
const block_chunk_x = Math.floor(block.x / CHUNK_SIDE_SIZE);
const block_chunk_z = Math.floor(block.z / CHUNK_SIDE_SIZE);
let chunk = this.chunks.find((chunk) => chunk.x === block_chunk_x && chunk.z === block_chunk_z);
if (!chunk) {
chunk = this.add_chunk(block_chunk_x, block_chunk_z);
}
const [nid, block_info] = EverythingRegistry.get_full<TileRegistry>("blocks", block.id)!;
const lx = block.x - block_chunk_x * CHUNK_SIDE_SIZE;
const lz = block.z - block_chunk_z * CHUNK_SIDE_SIZE;
const ly = block.y;
const index = ly * CHUNK_SIDE_SIZE * CHUNK_SIDE_SIZE + lz * CHUNK_SIDE_SIZE + lx;
chunk.blocks[index] = nid;
if (block_info?.on_create) {
block_info?.on_create(world, block);
}
}
get_block(x: number, y: number, z: number) {
const chunk_x = Math.floor(x / CHUNK_SIDE_SIZE);
const chunk_z = Math.floor(z / CHUNK_SIDE_SIZE);
const chunk = this.chunks.find(
(c) => c.x === chunk_x && c.z === chunk_z,
);
if (!chunk) {
return 0;
}
const lx = x - chunk_x * CHUNK_SIDE_SIZE;
const lz = z - chunk_z * CHUNK_SIDE_SIZE;
const ly = y;
const index = ly * CHUNK_SIDE_SIZE * CHUNK_SIDE_SIZE + lz * CHUNK_SIDE_SIZE + lx;
return chunk.blocks[index];
}
delete_tile(_world: ClientWorld, _block: Block) {
// const index = this.blocks.indexOf(tile);
// if (index !== -1) {
// this.blocks.splice(index, 1);
// }
// const tile_info = EverythingRegistry.get<TileRegistry>("blocks", tile.id);
// if (tile_info?.on_delete) {
// tile_info?.on_delete(world, tile);
// }
}
index_to_xyz(index: number) {
const y = Math.floor(index / CHUNK_AREA);
const rem = index % CHUNK_AREA;
const z = Math.floor(rem / CHUNK_SIDE_SIZE);
const x = rem % CHUNK_SIDE_SIZE;
return [x, y, z];
}
}