163 lines
4.4 KiB
TypeScript
163 lines
4.4 KiB
TypeScript
/// <reference lib="webworker" />
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import type { BlockRegistry } from "$/common/everything_registry.ts";
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import type { SpriteRegion } from "$/common/constants.ts";
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import {
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push_back_face,
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push_bottom_face,
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push_front_face,
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push_left_face,
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push_right_face,
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push_top_face,
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} from "../renderer/models.ts";
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import type { Texture } from "../renderer/types.ts";
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type TexturesInfo = Record<string, SpriteRegion>;
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const CHUNK_SIZE = 16;
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const CHUNK_HEIGHT = 128;
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const TEXTURE_SIZE = 16;
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const FACE_PUSHING_FUNCTIONS = {
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top: push_top_face,
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bottom: push_bottom_face,
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front: push_front_face,
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back: push_back_face,
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left: push_left_face,
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right: push_right_face,
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} as const;
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self.onmessage = (event) => {
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const { chunk_x, chunk_z, padded_chunk, blocks_registry, textures_info, image } = event.data;
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const [vertices, count] = make_chunk_mesh(chunk_x, chunk_z, padded_chunk, blocks_registry, textures_info, image);
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self.postMessage({ vertices, count, chunk_x, chunk_z }, [vertices.buffer]);
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};
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function make_chunk_mesh(
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chunk_x: number,
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chunk_z: number,
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padded_chunk: Int16Array,
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blocks_registry: BlockRegistry[],
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textures_info: TexturesInfo,
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image: Texture,
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): [Float32Array, number] {
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let vertices = new Float32Array(2048);
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let count = 0;
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const size = CHUNK_SIZE + 2;
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const layer = size * size;
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const padded_index = (x: number, y: number, z: number) => {
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return y * layer + z * size + x;
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};
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const show_face = (block: number) => {
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if (block === 0) return true;
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const info = blocks_registry[block];
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return info?.transparent ?? false;
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};
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for (let y = 0; y < CHUNK_HEIGHT; y++) {
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for (let z = 0; z < CHUNK_SIZE; z++) {
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for (let x = 0; x < CHUNK_SIZE; x++) {
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const px = x + 1;
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const pz = z + 1;
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const block_nid = padded_chunk[padded_index(px, y, pz)];
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if (block_nid === 0) continue;
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const block_info = blocks_registry[block_nid];
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const texture_ids = {
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top: "bworld:missing",
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bottom: "bworld:missing",
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front: "bworld:missing",
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back: "bworld:missing",
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left: "bworld:missing",
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right: "bworld:missing",
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};
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const textures = block_info.textures;
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if (!textures) throw new Error(`no textures for ${block_nid}`);
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if (typeof textures === "string") {
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texture_ids.top = textures;
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texture_ids.bottom = textures;
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texture_ids.front = textures;
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texture_ids.back = textures;
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texture_ids.left = textures;
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texture_ids.right = textures;
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} else if ("top" in textures && "bottom" in textures && "side" in textures) {
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texture_ids.top = textures.top;
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texture_ids.bottom = textures.bottom;
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texture_ids.front = textures.side;
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texture_ids.back = textures.side;
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texture_ids.left = textures.side;
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texture_ids.right = textures.side;
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} else if ("front" in textures && "side" in textures) {
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texture_ids.top = textures.side;
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texture_ids.bottom = textures.side;
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texture_ids.front = textures.front;
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texture_ids.back = textures.side;
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texture_ids.left = textures.side;
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texture_ids.right = textures.side;
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}
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const wx = chunk_x * CHUNK_SIZE + x;
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const wz = chunk_z * CHUNK_SIZE + z;
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const faces = {
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front: show_face(padded_chunk[padded_index(px, y, pz + 1)]),
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back: show_face(padded_chunk[padded_index(px, y, pz - 1)]),
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left: show_face(padded_chunk[padded_index(px - 1, y, pz)]),
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right: show_face(padded_chunk[padded_index(px + 1, y, pz)]),
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top: show_face(padded_chunk[padded_index(px, y + 1, pz)]),
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bottom: show_face(padded_chunk[padded_index(px, y - 1, pz)]),
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} as const;
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for (const side of ["front", "back", "left", "right", "top", "bottom"] as const) {
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if (faces[side]) {
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const region = textures_info[texture_ids[side]];
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vertices = ensure_capacity(vertices, count + (6 * 6 * 9));
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count = FACE_PUSHING_FUNCTIONS[side](
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vertices,
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count,
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image,
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wx,
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y,
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wz,
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region.x * TEXTURE_SIZE,
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region.y * TEXTURE_SIZE,
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TEXTURE_SIZE,
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TEXTURE_SIZE,
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1,
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1,
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1,
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1,
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);
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}
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}
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}
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}
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}
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return [vertices, count];
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}
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function ensure_capacity(
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buffer: Float32Array<ArrayBuffer>,
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required: number,
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) {
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if (required <= buffer.length) return buffer;
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let new_length = buffer.length;
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while (new_length < required) {
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new_length *= 2;
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}
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const new_buffer = new Float32Array(new_length);
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new_buffer.set(buffer);
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return new_buffer;
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}
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