271 lines
6.5 KiB
TypeScript
271 lines
6.5 KiB
TypeScript
import { EverythingRegistry, ItemRegistry } from "$/common/everything_registry.ts";
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// how item stacks are saved and sent over the network
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export interface ItemData {
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id: string;
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count: number;
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data?: unknown;
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}
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export class ItemStack<T = unknown | undefined> {
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type_id: string;
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amount: number;
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max_amount: number;
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data?: T;
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constructor(type_id: string | string, amount: number = 1, max_amount: number = 64) {
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this.type_id = type_id;
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this.amount = amount;
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this.max_amount = max_amount;
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this.data = undefined;
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const item_info = EverythingRegistry.get<ItemRegistry>("items", type_id);
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if (item_info?.on_create) {
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item_info.on_create(this);
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}
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}
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clone(): ItemStack {
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const item = new ItemStack(this.type_id, this.amount, this.max_amount);
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item.data = structuredClone(this.data);
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return item;
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}
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to_data(): ItemData {
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return this.data === undefined
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? { id: this.type_id, count: this.amount }
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: { id: this.type_id, count: this.amount, data: this.data };
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}
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static from_data(data: ItemData): ItemStack {
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const item = new ItemStack(data.id, data.count);
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if (data.data !== undefined) {
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item.data = data.data;
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}
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return item;
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}
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}
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export class ContainerSlot {
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#item_stack: ItemStack | undefined;
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has_item() {
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return this.#item_stack !== undefined;
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}
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set_item(item_stack: ItemStack | undefined) {
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if ((item_stack?.amount ?? 0) <= 0) {
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item_stack = undefined;
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}
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this.#item_stack = item_stack;
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}
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get_item() {
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return this.#item_stack;
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}
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get type_id() {
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return this.#item_stack?.type_id;
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}
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set amount(new_amount: number) {
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if (this.#item_stack) {
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this.#item_stack.amount = new_amount;
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if (this.#item_stack.amount <= 0) {
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this.#item_stack = undefined;
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}
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}
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}
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get amount(): number | undefined {
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return this.#item_stack?.amount;
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}
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get max_amount() {
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return this.#item_stack?.max_amount;
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}
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}
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export class Container {
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#slots: ContainerSlot[] = [];
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readonly size: number;
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constructor(size: number) {
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this.size = size;
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for (let i = 0; i < size; i += 1) {
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this.#slots.push(new ContainerSlot());
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}
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}
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// returns how many items didn't fit
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add_item(item_stack: ItemStack): number {
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for (const slot of this.#slots.filter((slot) => slot.has_item())) {
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const slot_item = slot.get_item()!;
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if (slot_item.type_id === item_stack.type_id) {
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const missing = slot_item.max_amount - slot_item.amount;
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const adding = Math.min(missing, item_stack.amount);
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slot_item.amount += adding;
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item_stack.amount -= adding;
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if (item_stack.amount === 0) {
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return 0;
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}
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}
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}
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for (const slot of this.#slots) {
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if (!slot.has_item()) {
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slot.set_item(item_stack);
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return 0;
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}
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}
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// TODO: drop item on ground
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return item_stack.amount;
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}
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get_item(slot: number): ItemStack | undefined {
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return this.#slots[slot]?.get_item();
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}
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get_slot(slot: number): ContainerSlot {
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return this.#slots[slot];
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}
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set_item(slot: number, item: ItemStack | undefined) {
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this.#slots[slot].set_item(item);
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}
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to_data(): (ItemData | null)[] {
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return this.#slots.map((slot) => slot.get_item()?.to_data() ?? null);
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}
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load(data: (ItemData | null)[]) {
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for (let i = 0; i < this.size; i += 1) {
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const item = data[i];
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this.#slots[i].set_item(item ? ItemStack.from_data(item) : undefined);
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}
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}
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clear() {
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for (const slot of this.#slots) {
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slot.set_item(undefined);
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}
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}
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}
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// the item a player is carrying around with the mouse in an inventory screen
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export interface Cursor {
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item: ItemStack | undefined;
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}
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export const LEFT_CLICK = 0;
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export const RIGHT_CLICK = 2;
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// what clicking a normal slot does, the server runs this for real and clients run it to predict
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export function click_slot(container: Container, index: number, cursor: Cursor, button: number) {
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if (button === LEFT_CLICK) {
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left_click(container, index, cursor);
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} else if (button === RIGHT_CLICK) {
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right_click(container, index, cursor);
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}
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if (cursor.item && cursor.item.amount <= 0) {
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cursor.item = undefined;
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}
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}
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function swap_with_cursor(container: Container, index: number, cursor: Cursor) {
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const slot = container.get_slot(index);
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const original = cursor.item;
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cursor.item = slot.get_item();
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slot.set_item(original);
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}
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function left_click(container: Container, index: number, cursor: Cursor) {
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const holding = cursor.item;
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const slot = container.get_slot(index);
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const slot_item = slot.get_item();
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// if you aren't holding anything
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// "swap" with nothing on your hand (pick it up)
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if (!holding) {
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swap_with_cursor(container, index, cursor);
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return;
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}
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// if you are holding something and slot type equals holding type
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// try to add to stack
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if (slot_item && slot.type_id === holding.type_id) {
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const space_left = slot.max_amount! - slot_item.amount;
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const amount_to_add = Math.min(space_left, holding.amount);
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slot_item.amount += amount_to_add;
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holding.amount -= amount_to_add;
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return;
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}
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// if something on hand but not the same
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// swap
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swap_with_cursor(container, index, cursor);
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}
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function right_click(container: Container, index: number, cursor: Cursor) {
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const holding = cursor.item;
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const slot = container.get_slot(index);
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const slot_item = slot.get_item();
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// if holding something
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if (holding) {
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// and slot type equals holding type
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// add 1 to matching stack
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if (slot_item && slot.type_id === holding.type_id) {
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if (slot_item.amount < slot_item.max_amount) {
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slot_item.amount += 1;
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holding.amount -= 1;
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}
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return;
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}
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// place 1 into empty slot
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if (!slot_item) {
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const new_item = holding.clone();
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new_item.amount = 1;
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slot.set_item(new_item);
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holding.amount -= 1;
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return;
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}
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// if something on hand but not the same
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// swap
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swap_with_cursor(container, index, cursor);
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return;
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}
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// if player is holding nothing and clicks nothing, nothing happens
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if (!slot_item) {
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return;
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}
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// pick up half of the stack
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const original_amount = slot_item.amount;
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const half = Math.floor(original_amount / 2);
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const picked_up = slot_item.clone();
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picked_up.amount = original_amount - half;
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cursor.item = picked_up;
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slot.amount = half;
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}
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// output slots (furnace result, crafting result) can only be taken from, all at once
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// returns whether it was taken
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export function take_output(item: ItemStack, cursor: Cursor): boolean {
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const holding = cursor.item;
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if (!holding) {
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cursor.item = item.clone();
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return true;
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}
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if (holding.type_id === item.type_id && holding.max_amount - holding.amount >= item.amount) {
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holding.amount += item.amount;
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return true;
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}
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return false;
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}
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