Files
bworld/client/systems/rendering/dimension.ts
T
2026-03-15 14:07:55 -03:00

82 lines
2.1 KiB
TypeScript

import { EverythingRegistry } from "$/common/everything_registry.ts";
import { Chunk, Dimension } from "$/client/components/dimension.ts";
import { Camera } from "$/client/components/camera.ts";
import { AssetManager } from "$/client/assets.ts";
import { flush_buffer, gl, set_current_texture } from "$/client/renderer/mod.ts";
let gdimension: Dimension;
const worker = new Worker(new URL("./workers/chunk_mesh_worker.js", import.meta.url), {
type: "module",
});
worker.onmessage = (event) => {
const { vertices, count, chunk_x, chunk_z } = event.data;
const chunk = gdimension.get_chunk(chunk_x, chunk_z);
if (!chunk) {
console.error("bad");
return;
}
gdimension.delete_chunk_mesh(chunk);
chunk.dirty = false;
chunk.vertex_buffer = gl.createBuffer();
chunk.vertex_count = count / 9;
gl.bindBuffer(gl.ARRAY_BUFFER, chunk.vertex_buffer);
gl.bufferData(
gl.ARRAY_BUFFER,
vertices.subarray(0, count),
gl.STATIC_DRAW,
);
};
function strip_functions<T extends Record<string, any>>(obj: T) {
const out: any = {};
for (const k in obj) {
const v = obj[k];
if (typeof v === "function") continue;
if (v && typeof v === "object") {
out[k] = strip_functions(v);
} else {
out[k] = v;
}
}
return out;
}
export function render_dimension(dimension: Dimension, camera: Camera) {
gdimension = dimension;
set_current_texture(dimension.image.tex);
for (const chunk of dimension.chunks) {
if (chunk.dirty && chunk.generated) {
const padded_chunk = dimension.create_padded_chunk(chunk);
worker.postMessage({
chunk_x: chunk.x,
chunk_z: chunk.z,
padded_chunk,
blocks_registry: strip_functions(EverythingRegistry.get_registry("blocks")),
textures_info: AssetManager.instance.get("bworld:textures_info"),
image: { width: dimension.image.width, height: dimension.image.height },
}, [padded_chunk.buffer]);
chunk.dirty = false;
}
}
for (const chunk of dimension.chunks) {
render_chunk_opaque(chunk);
}
}
function render_chunk_opaque(chunk: Chunk) {
if (!chunk.vertex_buffer || !chunk.vertex_count) {
return;
}
flush_buffer(chunk.vertex_buffer, chunk.vertex_count);
}