55 lines
2.1 KiB
TypeScript
55 lines
2.1 KiB
TypeScript
import { Position } from "$/common/components/position.ts";
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import { Velocity } from "$/common/components/velocity.ts";
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import { Component, Entity } from "$/common/ecs/mod.ts";
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import { Camera } from "$/client/components/camera.ts";
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import { ItemStack, PlayerInventory } from "./inventory.ts";
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import { PlayerControls } from "$/client/components/player_controls.ts";
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import { ClientWorld } from "./client_world.ts";
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import { GuiScreen } from "./gui/gui_screen.ts";
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import { CollisionCuboid } from "./components/collision.ts";
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export class PlayerComponent extends Component {
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player_inventory = new PlayerInventory("");
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screens: GuiScreen[] = [];
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render_distance = 6;
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pop_screen() {
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const screen = this.screens.pop();
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if (screen) {
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screen.on_close();
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}
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}
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}
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export function create_player(world: ClientWorld) {
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const player = new Entity("player");
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player.add(new Position(0, 100, 0));
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player.add(new Velocity(0, 0, 0));
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player.add(new PlayerControls());
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player.add(new PlayerComponent());
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const player_inventory = player.get(PlayerComponent)!.player_inventory;
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player_inventory.container.add_item(new ItemStack("bworld:pickaxe", 1, 1));
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player_inventory.container.add_item(new ItemStack("bworld:hoe", 1, 1));
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player_inventory.container.add_item(new ItemStack("bworld:watering_can", 1, 1));
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player_inventory.container.add_item(new ItemStack("bworld:axe", 1, 1));
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// player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:sword", 1, 1));
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// player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:bomb", 64));
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// player_inventory.container.add_item(new ItemStack("bworld:tomato_seeds", 64));
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// player_inventory.container.add_item(new ItemStack("bworld:potato_seeds", 64));
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// player_inventory.container.add_item(new ItemStack("bworld:pumpkin_seeds", 64));
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// player_inventory.container.add_item(new ItemStack("bworld:carrot_seeds", 64));
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player.add(new Camera());
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player.add(new CollisionCuboid(0.55, 1.79, 0.55));
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world.add_entity(player);
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const player_hand = new Entity("playerhand");
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player_hand.add(new Position(0, 0));
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world.add_entity(player_hand);
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world.add_tag("player", [player, player_hand]);
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return player;
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}
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