Files
bworld/client/blocks/furnace.ts
T

116 lines
2.3 KiB
TypeScript

import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
import { Container, Inventory, ItemStack } from "../inventory.ts";
import { PlayerComponent } from "../player.ts";
import { GuiFurnace } from "$/client/gui/gui_furnace.ts";
function can_craft(container: Container) {
const input = container.get_item(0);
const output = container.get_item(2);
if (!input) {
return false;
}
if (["bworld:log"].includes(input.type_id)) {
return true;
}
if (!output) {
return true;
}
if (output.amount >= output.max_amount) {
return false;
}
return true;
}
function has_fuel(container: Container) {
const fuel = container.get_item(1);
if (!fuel) {
return false;
}
if (["bworld:coal", "bworld:log"].includes(fuel.type_id)) {
return true;
}
return false;
}
function consume_fuel(container: Container) {
const fuel = container.get_item(1)!;
fuel.amount -= 1;
container.set_item(1, fuel);
}
function craft(container: Container, item: ItemStack) {
const input = container.get_item(0)!;
const output = container.get_item(2);
if (!output) {
container.set_item(2, item);
} else {
output.amount += item.amount;
}
input.amount -= 1;
container.set_item(0, input);
}
interface TileChestData {
inventory: Inventory;
progress: number;
fuel: number;
}
EverythingRegistry.register<BlockRegistry<TileChestData>>("blocks", "bworld:furnace", {
texture_id: "bworld:furnace",
has_collision: false,
on_interact(world, tile) {
const [player] = world.get_tag("player")!;
const player_component = player.get(PlayerComponent)!;
if (tile.data && tile.data.inventory) {
const gui = new GuiFurnace(tile.data.inventory, player_component.player_inventory, tile.data);
player_component.screens.push(gui);
}
},
on_create(_, tile) {
tile.data = {
inventory: new Inventory(new Container(3)),
progress: 0,
fuel: 0,
};
},
on_tick(_, tile) {
if (!tile.data) {
return;
}
if (tile.data.fuel > 0) {
tile.data.fuel -= 1;
}
const container = tile.data.inventory.container;
if (can_craft(container)) {
if (tile.data.fuel === 0 && has_fuel(container)) {
consume_fuel(container);
tile.data.fuel = 200;
}
if (tile.data.fuel > 0) {
tile.data.progress += 1;
if (tile.data.progress >= 100) {
tile.data.progress = 0;
craft(container, new ItemStack("bworld:coal"));
}
}
}
},
});