This commit is contained in:
2026-03-27 16:21:56 -03:00
parent a736b9c5c0
commit 123a913d55
28 changed files with 476 additions and 70 deletions
+29
View File
@@ -299,6 +299,35 @@ export function push_quad(
push_vertex(dx, y2, 0, u0, v1, r, g, b, a);
}
export function push_quad_vertices(
x0: number,
y0: number,
x1: number,
y1: number,
x2: number,
y2: number,
x3: number,
y3: number,
u0: number,
v0: number,
u1: number,
v1: number,
r = 1,
g = 1,
b = 1,
a = 1,
) {
// triangle 1
push_vertex(x0, y0, 0, u0, v0, r, g, b, a);
push_vertex(x1, y1, 0, u1, v0, r, g, b, a);
push_vertex(x2, y2, 0, u1, v1, r, g, b, a);
// triangle 2
push_vertex(x0, y0, 0, u0, v0, r, g, b, a);
push_vertex(x2, y2, 0, u1, v1, r, g, b, a);
push_vertex(x3, y3, 0, u0, v1, r, g, b, a);
}
// internal
function update_camera() {
+62 -1
View File
@@ -1,4 +1,4 @@
import { flush_batch, get_current_texture, gl, push_quad, set_current_texture } from "./core.ts";
import { flush_batch, get_current_texture, gl, push_quad, push_quad_vertices, set_current_texture } from "./core.ts";
import { Texture } from "./types.ts";
export function load_texture(image: HTMLImageElement): Texture {
@@ -93,3 +93,64 @@ export function draw_texture_region(
push_quad(dx, dy, dw, dh, u0, v0, u1, v1, r, g, b, a);
}
export function draw_texture_region_skewed(
texture: Texture,
sx: number,
sy: number,
sw: number,
sh: number,
points: [
{ x: number; y: number }, // top-left
{ x: number; y: number }, // top-right
{ x: number; y: number }, // bottom-right
{ x: number; y: number }, // bottom-left
],
r = 1,
g = 1,
b = 1,
a = 1,
flip_x = false,
flip_y = false,
) {
if (get_current_texture() !== texture.tex) {
flush_batch();
set_current_texture(texture.tex);
}
let u0 = sx / texture.width;
let v0 = sy / texture.height;
let u1 = (sx + sw) / texture.width;
let v1 = (sy + sh) / texture.height;
if (flip_x) {
[u0, u1] = [u1, u0];
}
if (flip_y) {
[v0, v1] = [v1, v0];
}
const p0 = points[0];
const p1 = points[1];
const p2 = points[2];
const p3 = points[3];
push_quad_vertices(
p0.x,
p0.y,
p1.x,
p1.y,
p2.x,
p2.y,
p3.x,
p3.y,
u0,
v0,
u1,
v1,
r,
g,
b,
a,
);
}