Chat
This commit is contained in:
@@ -80,7 +80,9 @@ const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:furna
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if (block_data && block_data.data.inventory) {
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const gui = new GuiFurnace(block_data.data.inventory, player_component.player_inventory, block_data.data);
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player_component.screens.push(gui);
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return true;
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}
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return false;
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},
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on_create(dimension, block) {
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dimension.add_block_data({
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@@ -2,6 +2,7 @@ import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.
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import { register_block_item } from "$/common/utils.ts";
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const block = EverythingRegistry.register<BlockRegistry>("blocks", "bworld:glass", {
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id: "bworld:glass",
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textures: "bworld:glass",
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has_collision: true,
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transparent: true,
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@@ -14,6 +14,8 @@ EverythingRegistry.register<BlockRegistry>("blocks", "bworld:grass", {
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if (item?.type_id === "bworld:hoe") {
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block.id = "bworld:hoed_dirt";
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dimension.add_block(block);
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return true;
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}
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return false;
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},
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});
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@@ -23,6 +23,7 @@ export class PlayerControls extends Component {
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hotbar_9: KeyCode = "Digit9";
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open_inventory: KeyCode = "KeyE";
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open_chat: KeyCode = "KeyT";
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open_debug: KeyCode = "F3";
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}
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@@ -0,0 +1,131 @@
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import { GuiScreen } from "./gui_screen.ts";
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import { canvas, draw_rect, draw_text, measure_text } from "$/client/renderer/mod.ts";
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import { InputManager } from "../input_manager.ts";
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import { ClientWorld } from "../client_world.ts";
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import { PlayerComponent } from "../player.ts";
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import { ItemStack } from "../inventory.ts";
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export class GuiChat extends GuiScreen {
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world: ClientWorld;
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text_typed = "";
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caret = 0;
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key_repeat_timer = 0;
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show_caret = true;
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constructor(world: ClientWorld) {
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super();
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this.world = world;
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}
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override on_render(): void {
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draw_rect(0, 0, canvas.width, canvas.height, [0, 0, 0, 0.8]);
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const y = canvas.height - 32;
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draw_rect(0, y, canvas.width, canvas.height, [0, 0, 0, 0.4]);
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draw_text(this.text_typed, 0, y, 2, [1, 1, 1]);
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if (this.show_caret) {
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const before_text = this.text_typed.substring(0, this.caret);
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const caret_x = 0 + measure_text(before_text, 2);
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draw_rect(caret_x, y + 4, 1, 32 - 4);
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}
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}
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override on_tick(_delta: number): void {
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const now = performance.now();
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const repeat_delay = 400;
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const repeat_rate = 40;
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const allow_repeat = () => {
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if (InputManager.is_key_pressed("Backspace")) {
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this.key_repeat_timer = now;
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return true;
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}
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if (InputManager.is_key_down("Backspace")) {
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if (now - this.key_repeat_timer > repeat_delay) {
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this.key_repeat_timer = now - (repeat_delay - repeat_rate);
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return true;
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}
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}
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return false;
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};
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if (allow_repeat()) {
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if (this.caret > 0) {
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this.text_typed = this.text_typed.slice(0, this.caret - 1) + this.text_typed.slice(this.caret);
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this.caret -= 1;
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}
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}
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if (InputManager.is_key_pressed("Delete")) {
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this.text_typed = this.text_typed.slice(0, this.caret) + this.text_typed.slice(this.caret + 1);
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}
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if (InputManager.is_key_pressed("ArrowLeft")) {
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this.caret = Math.max(0, this.caret - 1);
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}
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if (InputManager.is_key_pressed("ArrowRight")) {
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this.caret = Math.min(this.text_typed.length, this.caret + 1);
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}
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if (InputManager.is_key_pressed("Home")) {
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this.caret = 0;
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}
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if (InputManager.is_key_pressed("End")) {
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this.caret = this.text_typed.length;
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}
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const typed = InputManager.get_typed_characters();
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for (const char of typed) {
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this.text_typed = this.text_typed.slice(0, this.caret) + char + this.text_typed.slice(this.caret);
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this.caret += 1;
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}
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if (InputManager.is_key_pressed("Enter")) {
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this.submit();
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}
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}
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override on_close(): void {}
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submit() {
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if (this.text_typed.startsWith("/")) {
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this.command();
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} else {
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// we dont have multiplayer lol?
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}
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this.text_typed = "";
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const [player] = this.world.get_tag("player")!;
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const player_component = player.get(PlayerComponent);
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if (player_component) {
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player_component.pop_screen();
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}
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}
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command() {
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if (this.text_typed.startsWith("/give")) {
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let [_, item_id, quantity] = this.text_typed.split(" ");
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if (!item_id.includes(":")) {
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item_id = `bworld:${item_id}`;
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}
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if (quantity === undefined) {
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quantity = "1";
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}
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const [player] = this.world.get_tag("player")!;
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const player_component = player.get(PlayerComponent);
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if (player_component) {
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player_component.player_inventory.container.add_item(new ItemStack(item_id, Number(quantity)));
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}
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}
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}
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}
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@@ -1,5 +1,5 @@
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import { Inventory, PlayerInventory } from "../inventory.ts";
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import { add_player_hotbar, add_player_inventory, GuiScreen, Slot } from "./gui_screen.ts";
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import { add_player_hotbar, add_player_inventory, GuiInventoryScreen, Slot } from "./gui_screen.ts";
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import { canvas, draw_rect, Texture } from "$/client/renderer/mod.ts";
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import { AssetManager } from "../assets.ts";
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import { SLOT_SIZE } from "../../common/constants.ts";
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@@ -7,7 +7,7 @@ import { draw_nine_slice } from "../systems/rendering/render_utils.ts";
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const PADDING = 10;
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export class GuiChest extends GuiScreen {
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export class GuiChest extends GuiInventoryScreen {
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override inventory_width = PADDING * 2 + SLOT_SIZE * 9;
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override inventory_height = PADDING * 4 + SLOT_SIZE * 7;
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@@ -1,5 +1,5 @@
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import { Inventory, PlayerInventory } from "../inventory.ts";
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import { add_player_hotbar, add_player_inventory, GuiScreen, Slot } from "./gui_screen.ts";
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import { add_player_hotbar, add_player_inventory, GuiInventoryScreen, Slot } from "./gui_screen.ts";
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import { canvas, draw_rect, draw_text, Texture } from "$/client/renderer/mod.ts";
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import { AssetManager } from "../assets.ts";
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import { SLOT_SIZE } from "../../common/constants.ts";
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@@ -7,7 +7,7 @@ import { draw_nine_slice } from "../systems/rendering/render_utils.ts";
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const PADDING = 10;
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export class GuiFurnace extends GuiScreen<Inventory, { fuel: number; progress: number }> {
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export class GuiFurnace extends GuiInventoryScreen<Inventory, { fuel: number; progress: number }> {
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override inventory_width = PADDING * 2 + SLOT_SIZE * 9;
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override inventory_height = PADDING * 4 + SLOT_SIZE * 7;
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@@ -1,5 +1,5 @@
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import { Container, Inventory, ItemStack, PlayerInventory } from "../inventory.ts";
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import { add_player_hotbar, add_player_inventory, GuiScreen, Slot } from "./gui_screen.ts";
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import { add_player_hotbar, add_player_inventory, GuiInventoryScreen, Slot } from "./gui_screen.ts";
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import { canvas, draw_rect, Texture } from "$/client/renderer/mod.ts";
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import { AssetManager } from "../assets.ts";
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import { SLOT_SIZE } from "../../common/constants.ts";
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@@ -33,7 +33,7 @@ const recipes: CraftingRecipe[] = [
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const PADDING = 10;
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export class GuiPlayerInventory extends GuiScreen {
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export class GuiPlayerInventory extends GuiInventoryScreen {
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override inventory_width = PADDING * 2 + SLOT_SIZE * 9;
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override inventory_height = PADDING * 2 + SLOT_SIZE * 4 + PADDING + SLOT_SIZE * 3 + PADDING;
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@@ -25,14 +25,22 @@ export class Slot {
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}
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}
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export class GuiScreen<Inv extends Inventory = Inventory, Properties = Record<string, unknown> | undefined> {
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export abstract class GuiScreen {
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x: number = 0;
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y: number = 0;
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abstract on_tick(_delta: number): void;
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abstract on_render(): void;
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abstract on_close(): void;
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}
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export class GuiInventoryScreen<Inv extends Inventory = Inventory, Properties = Record<string, unknown> | undefined>
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extends GuiScreen {
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inventory: Inv;
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player_inventory: PlayerInventory;
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properties: Properties;
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slots: Slot[] = [];
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x: number = 0;
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y: number = 0;
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inventory_width: number = 500;
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inventory_height: number = 500;
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@@ -41,6 +49,7 @@ export class GuiScreen<Inv extends Inventory = Inventory, Properties = Record<st
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player_inventory: PlayerInventory,
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properties: Properties,
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) {
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super();
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this.inventory = inventory;
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this.player_inventory = player_inventory;
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this.properties = properties;
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@@ -245,7 +254,7 @@ export class GuiScreen<Inv extends Inventory = Inventory, Properties = Record<st
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// generic methods that is often needed
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export function add_player_inventory(
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handler: GuiScreen,
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handler: GuiInventoryScreen,
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player_inventory: PlayerInventory,
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offset_x: number,
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offset_y: number,
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@@ -265,7 +274,7 @@ export function add_player_inventory(
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}
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export function add_player_hotbar(
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handler: GuiScreen,
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handler: GuiInventoryScreen,
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player_inventory: PlayerInventory,
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offset_x: number,
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offset_y: number,
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@@ -9,6 +9,8 @@ import { PlayerComponent } from "../player.ts";
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import { GuiPlayerInventory } from "../gui/gui_player_inventory.ts";
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import { CollisionCuboid } from "../components/collision.ts";
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import { BlockRegistry, EverythingRegistry, ItemRegistry } from "$/common/everything_registry.ts";
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import { GuiChat } from "../gui/gui_chat.ts";
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import { GuiInventoryScreen } from "../gui/gui_screen.ts";
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export class PlayerControlsSystem extends System {
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constructor() {
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@@ -23,56 +25,68 @@ export class PlayerControlsSystem extends System {
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const position = player.get(Position)!;
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const camera = player.get(Camera)!;
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let input_x = 0;
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let input_z = 0;
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if (player_component.screens.length === 0) {
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let input_x = 0;
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let input_z = 0;
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if (InputManager.is_key_down(controls.move_left)) {
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input_x -= 1;
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}
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if (InputManager.is_key_down(controls.move_right)) {
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input_x += 1;
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}
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if (InputManager.is_key_down(controls.move_forward)) {
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input_z -= 1;
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}
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if (InputManager.is_key_down(controls.move_backwards)) {
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input_z += 1;
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}
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if (InputManager.is_key_down(controls.move_left)) {
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input_x -= 1;
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}
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if (InputManager.is_key_down(controls.move_right)) {
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input_x += 1;
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}
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if (InputManager.is_key_down(controls.move_forward)) {
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input_z -= 1;
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}
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if (InputManager.is_key_down(controls.move_backwards)) {
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input_z += 1;
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}
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const size = Math.hypot(input_x, input_z);
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if (size > 0) {
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input_x /= size;
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input_z /= size;
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}
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const size = Math.hypot(input_x, input_z);
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if (size > 0) {
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input_x /= size;
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input_z /= size;
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}
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const sin = Math.sin(camera.yaw);
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const cos = Math.cos(camera.yaw);
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const sin = Math.sin(camera.yaw);
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const cos = Math.cos(camera.yaw);
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const forwardX = sin;
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const forwardZ = cos;
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const forwardX = sin;
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const forwardZ = cos;
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const rightX = cos;
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const rightZ = -sin;
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const rightX = cos;
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const rightZ = -sin;
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const speed_modifier = InputManager.is_key_down(controls.sprint_key) ? 1.75 : 1;
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const speed_modifier = InputManager.is_key_down(controls.sprint_key) ? 1.75 : 1;
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velocity.vx = (forwardX * input_z + rightX * input_x) * controls.move_speed * speed_modifier;
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velocity.vz = (forwardZ * input_z + rightZ * input_x) * controls.move_speed * speed_modifier;
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velocity.vx = (forwardX * input_z + rightX * input_x) * controls.move_speed * speed_modifier;
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velocity.vz = (forwardZ * input_z + rightZ * input_x) * controls.move_speed * speed_modifier;
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const cuboid = player.get(CollisionCuboid);
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const cuboid = player.get(CollisionCuboid);
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if (InputManager.is_key_down("Space") && cuboid?.colliding_y === 1) {
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velocity.vy += controls.jump_force;
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if (InputManager.is_key_down("Space") && cuboid?.colliding_y === 1) {
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velocity.vy += controls.jump_force;
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}
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}
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if (InputManager.is_key_pressed(controls.open_inventory)) {
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if (player_component.screens.length === 0) {
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player_component.screens.push(new GuiPlayerInventory(player_component.player_inventory));
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} else {
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} else if (player_component.screens.at(-1) instanceof GuiInventoryScreen) {
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player_component.pop_screen();
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}
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}
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if (InputManager.is_key_pressed(controls.open_chat)) {
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if (player_component.screens.length === 0) {
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player_component.screens.push(new GuiChat(world));
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}
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}
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if (InputManager.is_key_pressed("Escape")) {
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player_component.pop_screen();
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}
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if (InputManager.is_key_pressed(controls.open_debug)) {
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world.debugging = !world.debugging;
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}
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@@ -103,14 +117,13 @@ export class PlayerControlsSystem extends System {
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} else if (InputManager.is_mouse_pressed(2)) {
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// interact if possible
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const block_info = EverythingRegistry.get_by_id<BlockRegistry>("blocks", block.block);
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if (block_info && block_info.on_interact) {
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block_info.on_interact(world.dimension, {
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x: block.x,
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y: block.y,
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z: block.z,
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id: block_info.id,
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});
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} else {
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const interacted = block_info?.on_interact?.(world.dimension, {
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x: block.x,
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y: block.y,
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z: block.z,
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id: block_info.id,
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});
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if (!interacted) {
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const inventory = player_component.player_inventory;
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const hotbar_slot = inventory.container.get_slot(inventory.hotbar_selected);
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if (hotbar_slot && hotbar_slot.has_item()) {
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@@ -74,7 +74,7 @@ export interface BlockRegistry {
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on_create?(dimension: Dimension, block: Block): void;
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on_break?(dimension: Dimension, block: Block): void;
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on_click?(dimension: Dimension, block: Block): void;
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on_interact?(dimension: Dimension, block: Block): void;
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on_interact?(dimension: Dimension, block: Block): boolean;
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on_tick?(dimension: Dimension, block: Block, tick_delta: number): void;
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on_second?(dimension: Dimension, block: Block, second_delta: number): void;
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}
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Reference in New Issue
Block a user