im stupid the square is the tile the point is the player
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@@ -51,14 +51,13 @@ export class DimensionLogicSystem extends System {
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}
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const distance_to_player = distance_point_rectangle(
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player_position.x + (72 / 2),
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player_position.y + (72 / 2),
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tile.x * TILE_SIZE,
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tile.y * TILE_SIZE,
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player_position.x,
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player_position.y,
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72,
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72,
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TILE_SIZE,
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TILE_SIZE,
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);
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console.log(distance_to_player);
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if (distance_to_player > TILE_SIZE * 2) {
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return;
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}
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