Hold item !
This commit is contained in:
@@ -64,8 +64,7 @@ export class ClientWorld extends World {
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);
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);
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this.add_entity(tilemap);
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this.add_entity(tilemap);
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const player = create_player();
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const player = create_player(this);
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this.add_entity(player);
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// UI !
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// UI !
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const unpause_button = new Entity("unpausebutton");
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const unpause_button = new Entity("unpausebutton");
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@@ -101,6 +101,7 @@ export class Inventory extends Component {
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export class PlayerInventory extends Inventory {
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export class PlayerInventory extends Inventory {
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owner_id: string;
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owner_id: string;
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holding_item: ItemStack | undefined;
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holding_item: ItemStack | undefined;
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hotbar_selected: number = 0;
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constructor(owner_id: string) {
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constructor(owner_id: string) {
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const container = new Container(9 * 4);
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const container = new Container(9 * 4);
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+15
-2
@@ -4,9 +4,11 @@ import { Entity } from "$/common/ecs/mod.ts";
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import { Camera } from "$/client/components/camera.ts";
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import { Camera } from "$/client/components/camera.ts";
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import { ItemStack, PlayerInventory } from "$/client/components/inventory.ts";
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import { ItemStack, PlayerInventory } from "$/client/components/inventory.ts";
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import { PlayerControls } from "$/client/components/player_controls.ts";
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import { PlayerControls } from "$/client/components/player_controls.ts";
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import { AnimatedSprite } from "$/client/components/sprite.ts";
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import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts";
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import { ClientWorld } from "./client_world.ts";
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import { AssetManager } from "./assets.ts";
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export function create_player() {
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export function create_player(world: ClientWorld) {
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const player = new Entity("player");
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const player = new Entity("player");
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player.add(new Position(10, 10));
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player.add(new Position(10, 10));
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player.add(new Velocity(0, 0));
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player.add(new Velocity(0, 0));
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@@ -38,5 +40,16 @@ export function create_player() {
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player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:watering_can", 1, 1));
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player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:watering_can", 1, 1));
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player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:bomb", 64));
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player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:bomb", 64));
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player.add(new Camera(-100, -100));
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player.add(new Camera(-100, -100));
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world.add_entity(player);
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const player_hand = new Entity("playerhand");
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player_hand.add(new Position(0, 0));
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// empty sprite
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player_hand.add(new Sprite(AssetManager.instance.get("bworld:textures"), 0, 0));
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world.add_entity(player_hand);
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world.add_tag("player", [player, player_hand]);
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return player;
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return player;
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}
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}
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@@ -1,9 +1,11 @@
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import { System } from "$/common/ecs/mod.ts";
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import { System } from "$/common/ecs/mod.ts";
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import { point_inside_rec } from "$/common/utils.ts";
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import { get_sprite_region, point_inside_rec } from "$/common/utils.ts";
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import { SLOT_SIZE } from "$/common/constants.ts";
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import { SLOT_SIZE } from "$/common/constants.ts";
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import { Container, PlayerInventory } from "$/client/components/inventory.ts";
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import { Container, PlayerInventory } from "$/client/components/inventory.ts";
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import { InputManager } from "$/client/input_manager.ts";
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import { InputManager } from "$/client/input_manager.ts";
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import { ClientWorld } from "$/client/client_world.ts";
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import { ClientWorld } from "$/client/client_world.ts";
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import { Position } from "../../common/components/position.ts";
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import { Sprite } from "../components/sprite.ts";
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export class InventorySystem extends System {
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export class InventorySystem extends System {
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update(world: ClientWorld, _delta: number): void {
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update(world: ClientWorld, _delta: number): void {
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@@ -15,41 +17,46 @@ export class InventorySystem extends System {
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const player_inventory = entity.get(PlayerInventory);
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const player_inventory = entity.get(PlayerInventory);
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if (player_inventory) {
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if (player_inventory) {
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player_inventory.hovering_slot = -1;
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this.handle_interaction(player_inventory);
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const container = player_inventory.container;
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this.handle_hotbar(world, player_inventory);
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if (player_inventory.is_open) {
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}
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for (const [index, slot] of player_inventory.layout.slots.entries()) {
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}
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const mouse = InputManager.get_mouse_position();
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}
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const slot_x = slot.x + player_inventory.layout.offset_x;
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const slot_y = slot.y + player_inventory.layout.offset_y;
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const hovering = point_inside_rec(mouse.x, mouse.y, slot_x, slot_y, SLOT_SIZE, SLOT_SIZE);
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if (hovering) {
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player_inventory.hovering_slot = index;
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if (InputManager.is_mouse_pressed(0)) {
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handle_interaction(player_inventory: PlayerInventory) {
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InputManager.consume_mouse(0);
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player_inventory.hovering_slot = -1;
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this.handle_left_click(player_inventory, container, index);
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const container = player_inventory.container;
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return;
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if (player_inventory.is_open) {
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}
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for (const [index, slot] of player_inventory.layout.slots.entries()) {
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const mouse = InputManager.get_mouse_position();
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const slot_x = slot.x + player_inventory.layout.offset_x;
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const slot_y = slot.y + player_inventory.layout.offset_y;
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const hovering = point_inside_rec(mouse.x, mouse.y, slot_x, slot_y, SLOT_SIZE, SLOT_SIZE);
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if (hovering) {
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player_inventory.hovering_slot = index;
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if (InputManager.is_mouse_pressed(2)) {
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if (InputManager.is_mouse_pressed(0)) {
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InputManager.consume_mouse(2);
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InputManager.consume_mouse(0);
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this.handle_right_click(player_inventory, container, index);
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this.handle_left_click(player_inventory, container, index);
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return;
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return;
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}
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}
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}
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}
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} else {
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if (player_inventory.holding_item) {
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container.add_item(player_inventory.holding_item);
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player_inventory.holding_item = undefined;
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}
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}
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if (player_inventory.holding_item?.amount === 0) {
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if (InputManager.is_mouse_pressed(2)) {
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player_inventory.holding_item = undefined;
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InputManager.consume_mouse(2);
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this.handle_right_click(player_inventory, container, index);
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return;
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}
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}
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}
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}
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}
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} else {
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if (player_inventory.holding_item) {
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container.add_item(player_inventory.holding_item);
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player_inventory.holding_item = undefined;
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}
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}
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if (player_inventory.holding_item?.amount === 0) {
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player_inventory.holding_item = undefined;
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}
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}
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}
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}
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@@ -142,4 +149,34 @@ export class InventorySystem extends System {
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slot.set_item(undefined);
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slot.set_item(undefined);
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}
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}
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}
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}
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handle_hotbar(world: ClientWorld, player_inventory: PlayerInventory) {
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const [player, player_hand] = world.get_tag("player")!;
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const player_position = player.get(Position);
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const hand_position = player_hand.get(Position);
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const hand_sprite = player_hand.get(Sprite);
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if (!player_position || !hand_position || !hand_sprite) {
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return;
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}
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// sync position
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hand_position.x = player_position.x;
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hand_position.y = player_position.y;
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const maybe_item = player_inventory.container.get_item(player_inventory.hotbar_selected);
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if (maybe_item) {
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const region = get_sprite_region(maybe_item.type_id);
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hand_sprite.source_x = region.x * 16;
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hand_sprite.source_y = region.y * 16;
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hand_sprite.source_width = 16;
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hand_sprite.source_height = 16;
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hand_sprite.width = 32;
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hand_sprite.height = 32;
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} else {
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hand_sprite.width = 0;
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hand_sprite.height = 0;
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}
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}
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}
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}
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@@ -23,6 +23,7 @@ export class PlayerControlsSystem extends System {
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const velocity = this.player.get(Velocity)!;
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const velocity = this.player.get(Velocity)!;
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const controls = this.player.get(PlayerControls)!;
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const controls = this.player.get(PlayerControls)!;
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const player_inventory = this.player.get(PlayerInventory)!;
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if (InputManager.is_key_down(controls.move_left)) {
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if (InputManager.is_key_down(controls.move_left)) {
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velocity.vx = -controls.move_speed;
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velocity.vx = -controls.move_speed;
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@@ -72,6 +73,13 @@ export class PlayerControlsSystem extends System {
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camera.x = Math.round(position.x);
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camera.x = Math.round(position.x);
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camera.y = Math.round(position.y);
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camera.y = Math.round(position.y);
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const scroll = InputManager.get_wheel_delta();
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if (scroll > 0) {
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player_inventory.hotbar_selected = Math.min(8, player_inventory.hotbar_selected + 1);
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} else if (scroll < 0) {
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player_inventory.hotbar_selected = Math.max(0, player_inventory.hotbar_selected - 1);
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}
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// --- APPLY BOUNDS ---
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// --- APPLY BOUNDS ---
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/*if (camera.bounds) {
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/*if (camera.bounds) {
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camera.x = Math.max(
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camera.x = Math.max(
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+1
-1
@@ -15,7 +15,7 @@ export function point_inside_rec(
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point_y < rec_y + rec_h;
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point_y < rec_y + rec_h;
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}
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}
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type TexturesInfo = Record<string, { x: number; y: number }>;
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type TexturesInfo = Record<string, SpriteRegion>;
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export function get_sprite_region(id: string): SpriteRegion {
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export function get_sprite_region(id: string): SpriteRegion {
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const textures_info = AssetManager.instance.get<TexturesInfo>("bworld:textures_info");
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const textures_info = AssetManager.instance.get<TexturesInfo>("bworld:textures_info");
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