Calculate draw arrays count correctly
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@@ -285,7 +285,7 @@ function flush_batch() {
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gl.uniform2f(camera_offset_loc, camera.offset_x, camera.offset_y);
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gl.bindTexture(gl.TEXTURE_2D, current_texture);
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gl.drawArrays(gl.TRIANGLES, 0, vert_index / 4);
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gl.drawArrays(gl.TRIANGLES, 0, vert_index / 8);
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vert_index = 0;
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}
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