Files
2026-09-25 16:05:25 -03:00

67 lines
1.7 KiB
TypeScript

import { SLOT_SIZE } from "$/common/constants.ts";
import { AssetManager } from "$/client/assets.ts";
import type { Client } from "$/client/client.ts";
import type { ClientInventories } from "$/client/inventory.ts";
import { draw_item, draw_nine_slice } from "$/client/rendering/render_utils.ts";
import { canvas, draw_rect_stroke, Texture } from "$/client/renderer/mod.ts";
const PADDING = 10;
const CROSSHAIR_SIZE = 8;
// what's drawn over the world while playing, like minecraft's Gui: hotbar, crosshair and chat
export class Hud {
render(client: Client) {
this.#render_hotbar(client.player.inventories);
this.#render_crosshair();
client.chat.render(false);
}
#render_hotbar(inventories: ClientInventories) {
const ui = AssetManager.instance.get<Texture>("bworld:ui");
const hotbar_width = PADDING * 2 + SLOT_SIZE * 9;
const hotbar_height = PADDING * 2 + SLOT_SIZE;
const x = canvas.width / 2 - hotbar_width / 2;
const y = canvas.height - hotbar_height;
draw_nine_slice(ui, 160, 0, 16, 16, 4, 4, 4, 4, x, y, hotbar_width, hotbar_height);
for (let index = 0; index < 9; index += 1) {
const selected = inventories.hotbar_selected === index;
draw_nine_slice(
ui,
selected ? 19 * 16 : 160 + 32,
selected ? 16 : 0,
16,
16,
4,
4,
4,
4,
x + PADDING + index * SLOT_SIZE,
y + PADDING,
SLOT_SIZE,
SLOT_SIZE,
);
}
for (let index = 0; index < 9; index += 1) {
const item = inventories.inventory.get_item(index);
if (item) {
draw_item(item, x + PADDING + index * SLOT_SIZE, y + PADDING);
}
}
}
#render_crosshair() {
draw_rect_stroke(
(canvas.width - CROSSHAIR_SIZE) / 2,
(canvas.height - CROSSHAIR_SIZE) / 2,
CROSSHAIR_SIZE,
CROSSHAIR_SIZE,
[0, 0, 0, 0.6],
);
}
}