Files
bworld/client/systems/render_system.ts
T

61 lines
1.6 KiB
TypeScript

import { System } from "$/common/ecs/mod.ts";
import { World } from "$/common/ecs/world.ts";
import { Position } from "$/common/components/position.ts";
import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts";
import { Dimension } from "../components/dimension.ts";
import { Camera } from "$/client/components/camera.ts";
import { render_animated_sprite, render_sprite } from "./rendering/sprites.ts";
import { render_dimension } from "./rendering/dimension.ts";
import { render_player_hotbar } from "./rendering/player.ts";
import { begin_mode_2d, end_mode_2d } from "../renderer/mod.ts";
import { PlayerComponent } from "../player.ts";
export class RenderSystem extends System {
constructor() {
super();
}
update(world: World, _delta: number): void {
const camera_entity = world.get_entities().values().find((e) => e.get(Camera)?.active);
const camera = camera_entity?.get(Camera);
if (!camera) {
return;
}
begin_mode_2d(camera);
for (const entity of world.get_entities()) {
const position = entity.get(Position);
const sprite = entity.get(Sprite);
if (sprite && position) {
render_sprite(sprite, position, camera);
}
const animated_sprite = entity.get(AnimatedSprite);
if (animated_sprite && position) {
render_animated_sprite(animated_sprite, position, camera);
}
const dimension = entity.get(Dimension);
if (dimension) {
render_dimension(dimension, camera);
}
}
end_mode_2d();
for (const entity of world.get_entities()) {
const player_component = entity.get(PlayerComponent);
if (player_component) {
render_player_hotbar(player_component.player_inventory);
}
}
}
}