239 lines
5.9 KiB
TypeScript
239 lines
5.9 KiB
TypeScript
import { get_sprite_region } from "$/common/utils.ts";
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import { Chunk, CHUNK_AREA, CHUNK_SIZE, Dimension } from "$/client/components/dimension.ts";
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import { TEXTURE_SIZE } from "$/common/constants.ts";
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import { BlockRegistry, EverythingRegistry } from "$/common/everything_registry.ts";
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import {
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flush_buffer,
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gl,
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push_back_face,
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push_bottom_face,
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push_front_face,
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push_left_face,
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push_right_face,
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push_top_face,
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set_current_texture,
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} from "$/client/renderer/mod.ts";
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import { Camera } from "$/client/components/camera.ts";
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import { AssetManager } from "../../assets.ts";
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let gdimension: Dimension;
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const worker = new Worker(new URL("./systems/rendering/chunk_mesh_worker.js", import.meta.url), {
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type: "module",
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});
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worker.onmessage = (event) => {
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const { vertices, count, chunk_x, chunk_z } = event.data;
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const chunk = gdimension.get_chunk(chunk_x, chunk_z);
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if (!chunk) {
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console.error("bad");
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return;
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}
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gdimension.delete_chunk_mesh(chunk);
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chunk.dirty = false;
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chunk.vertex_buffer = gl.createBuffer();
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chunk.vertex_count = count / 9;
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gl.bindBuffer(gl.ARRAY_BUFFER, chunk.vertex_buffer);
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gl.bufferData(
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gl.ARRAY_BUFFER,
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vertices.subarray(0, count),
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gl.STATIC_DRAW,
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);
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//make_chunk_mesh(chunk, dimension, camera);
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};
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function strip_functions<T extends Record<string, any>>(obj: T) {
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const out: any = {};
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for (const k in obj) {
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const v = obj[k];
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if (typeof v === "function") continue;
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if (v && typeof v === "object") {
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out[k] = strip_functions(v);
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} else {
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out[k] = v;
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}
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}
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return out;
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}
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export function render_dimension(dimension: Dimension, camera: Camera) {
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gdimension = dimension;
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set_current_texture(dimension.image.tex);
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for (const chunk of dimension.chunks) {
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if (chunk.dirty) {
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worker.postMessage({
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chunk_x: chunk.x,
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chunk_z: chunk.z,
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padded_chunk: dimension.create_padded_chunk(chunk),
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blocks_registry: strip_functions(EverythingRegistry.get_registry("blocks")),
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textures_info: AssetManager.instance.get("bworld:textures_info"),
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image: { width: dimension.image.width, height: dimension.image.height },
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});
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chunk.dirty = false;
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// dimension.delete_chunk_mesh(chunk);
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// make_chunk_mesh(chunk, dimension, camera);
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// only generate one mesh per frame
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// break;
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}
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}
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for (const chunk of dimension.chunks) {
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render_chunk_opaque(chunk);
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}
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}
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function render_chunk_opaque(chunk: Chunk) {
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if (!chunk.vertex_buffer || !chunk.vertex_count) {
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return;
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}
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flush_buffer(chunk.vertex_buffer, chunk.vertex_count);
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}
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const FACE_PUSHING_FUNCTIONS = {
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top: push_top_face,
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bottom: push_bottom_face,
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front: push_front_face,
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back: push_back_face,
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left: push_left_face,
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right: push_right_face,
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} as const;
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function make_chunk_mesh(chunk: Chunk, dimension: Dimension, camera: Camera) {
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let vertices = new Float32Array(CHUNK_AREA * 24 * 6 * 9);
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let count = 0;
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const blocks_registry = EverythingRegistry.get_registry<BlockRegistry>("blocks");
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const show_face = (x: number, y: number, z: number) => {
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const block = dimension.get_block(x, y, z);
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if (block === -1) {
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return false;
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}
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if (block === 0) {
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return true;
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}
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const block_info = blocks_registry[block];
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if (block_info?.transparent) {
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return true;
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}
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return false;
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};
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for (let i = 0; i < chunk.blocks.length; i += 1) {
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const block_nid = chunk.blocks[i];
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if (block_nid === 0) {
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continue;
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}
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const block_info = blocks_registry[block_nid];
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const texture_ids = {
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top: "bworld:missing",
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bottom: "bworld:missing",
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front: "bworld:missing",
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back: "bworld:missing",
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left: "bworld:missing",
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right: "bworld:missing",
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};
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const textures = block_info.textures;
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if (!textures) {
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throw new Error(`no textures for ${block_nid}`);
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}
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if (typeof textures === "string") {
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texture_ids.top = textures;
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texture_ids.bottom = textures;
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texture_ids.front = textures;
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texture_ids.back = textures;
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texture_ids.left = textures;
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texture_ids.right = textures;
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} else if ("top" in textures && "bottom" in textures && "side" in textures) {
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texture_ids.top = textures.top;
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texture_ids.bottom = textures.bottom;
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texture_ids.front = textures.side;
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texture_ids.back = textures.side;
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texture_ids.left = textures.side;
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texture_ids.right = textures.side;
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} else if ("front" in textures && "side" in textures) {
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texture_ids.top = textures.side;
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texture_ids.bottom = textures.side;
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texture_ids.front = textures.front;
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texture_ids.back = textures.side;
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texture_ids.left = textures.side;
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texture_ids.right = textures.side;
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}
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const [x, y, z] = dimension.index_to_xyz(i);
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const wx = chunk.x * CHUNK_SIZE + x;
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const wz = chunk.z * CHUNK_SIZE + z;
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const faces = {
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front: show_face(wx, y, wz + 1),
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back: show_face(wx, y, wz - 1),
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left: show_face(wx - 1, y, wz),
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right: show_face(wx + 1, y, wz),
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top: show_face(wx, y + 1, wz),
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bottom: show_face(wx, y - 1, wz),
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} as const;
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for (const side of ["front", "back", "left", "right", "top", "bottom"] as const) {
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if (faces[side]) {
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const region = get_sprite_region(texture_ids[side]);
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vertices = ensure_capacity(vertices, count + (6 * 6 * 9));
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count = FACE_PUSHING_FUNCTIONS[side](
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vertices,
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count,
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dimension.image,
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wx,
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y,
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wz,
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region.x * TEXTURE_SIZE,
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region.y * TEXTURE_SIZE,
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TEXTURE_SIZE,
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TEXTURE_SIZE,
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1,
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1,
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1,
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1,
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);
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}
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}
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}
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chunk.vertex_buffer = gl.createBuffer();
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chunk.vertex_count = count / 9;
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gl.bindBuffer(gl.ARRAY_BUFFER, chunk.vertex_buffer);
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gl.bufferData(
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gl.ARRAY_BUFFER,
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vertices.subarray(0, count),
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gl.STATIC_DRAW,
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);
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}
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function ensure_capacity(
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buffer: Float32Array<ArrayBuffer>,
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required: number,
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) {
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if (required <= buffer.length) return buffer;
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let new_length = buffer.length;
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while (new_length < required) {
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new_length *= 2;
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}
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const new_buffer = new Float32Array(new_length);
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new_buffer.set(buffer);
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return new_buffer;
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}
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