Files
bworld/client/systems/render_system.ts
T
2026-09-25 15:01:03 -03:00

79 lines
2.2 KiB
TypeScript

import { System } from "$/common/ecs/mod.ts";
import { Position } from "$/common/components/position.ts";
import { AnimatedSprite, Sprite } from "$/client/components/sprite.ts";
import { Dimension } from "../components/dimension.ts";
import { Camera } from "$/client/components/camera.ts";
import { render_animated_sprite, render_sprite } from "./rendering/sprites.ts";
import { render_dimension_opaque, render_dimension_translucent } from "./rendering/dimension.ts";
import { render_player_breaking, render_player_crosshair, render_player_hotbar } from "./rendering/player.ts";
import { PlayerComponent } from "../player.ts";
import { begin_mode_3d, end_mode_3d } from "../renderer/core.ts";
import { ClientWorld } from "../client_world.ts";
import { render_chat_log, render_remote_players } from "./rendering/network.ts";
export class RenderSystem extends System {
constructor() {
super();
}
update(world: ClientWorld, _delta: number): void {
const camera_entity = world.get_entities().values().find((e) => e.get(Camera));
const camera = camera_entity?.get(Camera);
if (!camera) {
return;
}
begin_mode_3d(camera);
for (const entity of world.get_entities()) {
const dimension = entity.get(Dimension);
if (dimension) {
render_dimension_opaque(dimension, camera);
}
const player_component = entity.get(PlayerComponent);
if (player_component) {
render_player_breaking(player_component);
}
}
if (world.connection) {
render_remote_players(world.connection);
}
for (const entity of world.get_entities()) {
const dimension = entity.get(Dimension);
if (dimension) {
render_dimension_translucent(dimension, camera);
}
}
end_mode_3d();
for (const entity of world.get_entities()) {
const position = entity.get(Position);
const sprite = entity.get(Sprite);
if (position && sprite) {
render_sprite(sprite, position);
}
const animated_sprite = entity.get(AnimatedSprite);
if (position && animated_sprite) {
render_animated_sprite(animated_sprite, position);
}
const player_component = entity.get(PlayerComponent);
if (player_component) {
render_player_hotbar(player_component.inventories);
render_player_crosshair();
}
}
render_chat_log(world, false);
}
}