543 lines
13 KiB
TypeScript
543 lines
13 KiB
TypeScript
import { point_inside_rec } from "$/common/utils.ts";
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import { InputManager } from "$/client/input_manager.ts";
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//import { draw_text, measure_text } from "$/client/text_rendering.ts";
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const HEADER_HEIGHT = 24;
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const RESIZE_SIZE = 12;
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const PADDING = 4;
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interface WindowState {
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x: number;
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y: number;
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width: number;
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height: number;
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dragging: boolean;
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resizing: boolean;
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scroll_y: number;
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content_height: number;
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}
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interface TextInputState {
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value: string;
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caret: number;
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focused: boolean;
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last_blink: number;
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show_caret: boolean;
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key_repeat_timer: number;
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}
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export class DebugUI {
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static ctx: CanvasRenderingContext2D;
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static windows = new Map<string, WindowState>();
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static current_window: WindowState | undefined = undefined;
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static text_inputs = new Map<string, TextInputState>();
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static active_text_input: string | undefined = undefined;
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static open_sections = new Map<string, boolean>();
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// cursor as in like for drawing
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static cursor_x = 0;
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static cursor_y = 0;
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static content_width = 0;
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static initialize(ctx: CanvasRenderingContext2D) {
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this.ctx = ctx;
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}
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static begin(title: string, x: number, y: number, width = 300, height = 300) {
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let win = this.windows.get(title);
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if (!win) {
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win = {
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x,
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y,
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width,
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height,
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dragging: false,
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resizing: false,
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scroll_y: 0,
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content_height: 0,
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};
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this.windows.set(title, win);
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}
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this.current_window = win;
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// header
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const mouse = InputManager.get_mouse_position();
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const delta = InputManager.get_mouse_delta();
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const hovering_header = point_inside_rec(mouse.x, mouse.y, win.x, win.y, win.width, HEADER_HEIGHT);
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if (hovering_header && InputManager.is_mouse_pressed(0)) {
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InputManager.consume_mouse(0);
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win.dragging = true;
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}
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if (!InputManager.is_mouse_down(0)) {
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win.dragging = false;
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win.resizing = false;
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}
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if (win.dragging) {
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win.x += delta.x;
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win.y += delta.y;
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}
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// resize square
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const hovering_resize = point_inside_rec(
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mouse.x,
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mouse.y,
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win.x + win.width - RESIZE_SIZE,
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win.y + win.height - RESIZE_SIZE,
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RESIZE_SIZE,
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RESIZE_SIZE,
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);
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if (hovering_resize && InputManager.is_mouse_pressed(0)) {
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InputManager.consume_mouse(0);
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win.resizing = true;
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}
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if (win.resizing) {
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win.width += delta.x;
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win.height += delta.y;
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win.width = Math.max(150, win.width);
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win.height = Math.max(120, win.height);
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}
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// scrolling
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const wheel = -InputManager.get_wheel_delta();
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const hovering_content = point_inside_rec(mouse.x, mouse.y, win.x, win.y, win.width, win.height);
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if (hovering_content) {
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win.scroll_y -= wheel * 0.7;
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}
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const max_scroll = Math.max(0, win.content_height - (win.height - HEADER_HEIGHT - 10));
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win.scroll_y = Math.max(0, Math.min(win.scroll_y, max_scroll));
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// render
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this.ctx.save();
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// transparent background
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this.ctx.fillStyle = "rgba(25,25,25,0.95)";
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this.ctx.fillRect(win.x, win.y, win.width, win.height);
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this.ctx.strokeStyle = "#aaa";
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this.ctx.strokeRect(win.x, win.y, win.width, win.height);
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// header and title
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this.ctx.fillStyle = "#333";
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this.ctx.fillRect(win.x, win.y, win.width, HEADER_HEIGHT);
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//draw_text(this.ctx, title, win.x + 8, win.y + 4, 2);
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// resize grip
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this.ctx.fillStyle = hovering_resize ? "#888" : "#666";
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this.ctx.fillRect(
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win.x + win.width - RESIZE_SIZE,
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win.y + win.height - RESIZE_SIZE,
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RESIZE_SIZE,
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RESIZE_SIZE,
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);
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// clip it !
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this.ctx.beginPath();
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this.ctx.rect(
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win.x,
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win.y + HEADER_HEIGHT,
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win.width,
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win.height - HEADER_HEIGHT,
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);
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this.ctx.clip();
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// move cursor_x to match the windows x and add some padding
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// same idea for cursor_y but with scrolling
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this.cursor_x = win.x + PADDING * 2;
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this.cursor_y = win.y + HEADER_HEIGHT + PADDING * 2 - win.scroll_y;
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// 20 padding (to count for scrollbar)
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this.content_width = win.width - 20;
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win.content_height = 0;
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}
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static end() {
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if (!this.current_window) {
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return;
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}
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// see how far we've come to save content height
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this.current_window.content_height = this.cursor_y - this.current_window.y + this.current_window.scroll_y;
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this.#draw_scrollbar();
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this.ctx.restore();
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this.current_window = undefined;
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}
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static advance(height: number) {
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if (!this.current_window) {
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return;
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}
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this.cursor_y += height;
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// maybe dont reset on every advance? eh whatever
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this.cursor_x = this.current_window.x + PADDING * 2;
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}
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static separator() {
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this.ctx.strokeStyle = "#555";
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this.ctx.beginPath();
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this.ctx.moveTo(this.cursor_x, this.cursor_y);
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this.ctx.lineTo(this.cursor_x + this.content_width, this.cursor_y);
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this.ctx.stroke();
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this.cursor_y += PADDING * 2;
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}
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static text(content: string) {
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//draw_text(this.ctx, content, this.cursor_x, this.cursor_y, 2);
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this.advance(20);
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}
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static button(label: string): boolean {
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const height = 24;
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const x = this.cursor_x;
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const y = this.cursor_y;
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const width = this.content_width;
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const mouse = InputManager.get_mouse_position();
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const hovered = point_inside_rec(mouse.x, mouse.y, x, y, width, height);
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this.ctx.fillStyle = hovered ? "#666" : "#444";
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this.ctx.fillRect(x, y, width, height);
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this.ctx.strokeStyle = "white";
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this.ctx.strokeRect(x, y, width, height);
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this.ctx.fillStyle = "white";
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//draw_text(this.ctx, label, x + 6, y + 4, 2);
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this.advance(height + PADDING);
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if (hovered && InputManager.is_mouse_pressed(0)) {
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InputManager.consume_mouse(0);
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return true;
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}
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return false;
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}
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static checkbox(label: string, value: boolean): boolean {
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// shoutout to booleans
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const size = 16;
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const x = this.cursor_x;
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const y = this.cursor_y;
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const mouse = InputManager.get_mouse_position();
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const hovered = point_inside_rec(mouse.x, mouse.y, x, y, size, size);
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this.ctx.fillStyle = "#222";
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this.ctx.fillRect(x, y, size, size);
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this.ctx.strokeStyle = "white";
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this.ctx.strokeRect(x, y, size, size);
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if (value) {
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this.ctx.fillStyle = "white";
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this.ctx.fillRect(x + 4, y + 4, size - 8, size - 8);
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}
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this.ctx.fillStyle = "white";
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//draw_text(this.ctx, label, x + size + 6, y, 2);
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this.advance(size + PADDING);
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if (hovered && InputManager.is_mouse_pressed(0)) {
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InputManager.consume_mouse(0);
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return !value;
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}
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return value;
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}
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static slider_float(
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label: string,
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value: number,
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min: number,
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max: number,
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): number {
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const height = 20;
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const x = this.cursor_x;
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const y = this.cursor_y;
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const width = this.content_width;
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const mouse = InputManager.get_mouse_position();
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const hovered = point_inside_rec(mouse.x, mouse.y, x, y, width, height);
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if (hovered && InputManager.is_mouse_down(0)) {
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const t = (mouse.x - x) / width;
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value = min + (max - min) * Math.min(Math.max(t, 0), 1);
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}
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this.ctx.fillStyle = "#333";
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this.ctx.fillRect(x, y, width, height);
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const percent = (value - min) / (max - min);
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this.ctx.fillStyle = "#0a84ff";
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this.ctx.fillRect(x, y, width * percent, height);
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this.ctx.strokeStyle = "white";
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this.ctx.strokeRect(x, y, width, height);
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this.ctx.fillStyle = "white";
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//draw_text(this.ctx, `${label}: ${value.toFixed(2)}`, x + 5, y + 2, 2);
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this.advance(height + PADDING);
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return value;
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}
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static progress_bar(value: number) {
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const height = 16;
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const x = this.cursor_x;
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const y = this.cursor_y;
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const width = this.content_width;
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this.ctx.fillStyle = "#333";
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this.ctx.fillRect(x, y, width, height);
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this.ctx.fillStyle = "#366992";
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this.ctx.fillRect(x, y, width * value, height);
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this.ctx.strokeStyle = "white";
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this.ctx.strokeRect(x, y, width, height);
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this.advance(height + PADDING);
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}
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static collapsing_header(label: string): boolean {
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// i only did the ## for ids on this one cause its the only one that mattered
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const open = this.open_sections.get(label) ?? false;
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const clicked = this.button((open ? "- " : "+ ") + label.replace(/##.*/, ""));
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if (clicked) {
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this.open_sections.set(label, !open);
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return !open;
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}
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return open;
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}
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static combo(
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label: string,
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index: number,
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options: string[],
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): number {
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if (this.button(`${label}: ${options[index]}`)) {
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index = (index + 1) % options.length;
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}
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return index;
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}
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static text_input(label: string, value: string): string {
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// yeah just use the text widget
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this.text(label);
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const id = label;
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let state = this.text_inputs.get(id);
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if (!state) {
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// initial state
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state = {
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value,
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caret: value.length,
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focused: false,
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last_blink: performance.now(),
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show_caret: true,
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key_repeat_timer: 0,
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};
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this.text_inputs.set(id, state);
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}
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// update on every call
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state.value = value;
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const height = 24;
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const x = this.cursor_x;
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const y = this.cursor_y;
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const width = this.content_width;
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const mouse = InputManager.get_mouse_position();
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const hovered = point_inside_rec(mouse.x, mouse.y, x, y, width, height);
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// set focus and move caret to end
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if (hovered && InputManager.is_mouse_pressed(0)) {
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InputManager.consume_mouse(0);
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this.active_text_input = id;
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state.focused = true;
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state.caret = value.length;
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} else if (InputManager.is_mouse_pressed(0) && !hovered) {
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if (this.active_text_input === id) {
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state.focused = false;
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this.active_text_input = undefined;
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}
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}
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const is_active = this.active_text_input === id;
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if (is_active) {
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this.#handle_text_editing(state);
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}
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// overkill?
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if (is_active) {
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const now = performance.now();
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if (now - state.last_blink > 500) {
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state.show_caret = !state.show_caret;
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state.last_blink = now;
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}
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} else {
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state.show_caret = false;
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}
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// draw box
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this.ctx.fillStyle = is_active ? "#555" : "#333";
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this.ctx.fillRect(x, y, width, height);
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// highlight
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this.ctx.strokeStyle = is_active ? "#0a84ff" : "#aaa";
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this.ctx.strokeRect(x, y, width, height);
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const text_x = x + 6;
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//draw_text(this.ctx, state.value, x + 6, y + 4, 2);
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// caret !
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if (is_active && state.show_caret) {
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const before_text = state.value.substring(0, state.caret);
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//const caret_x = text_x + measure_text(this.ctx, before_text, 2);
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this.ctx.strokeStyle = "white";
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this.ctx.beginPath();
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//this.ctx.moveTo(caret_x, y + 4);
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//this.ctx.lineTo(caret_x, y + height - 4);
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this.ctx.stroke();
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}
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this.cursor_y += height + PADDING;
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return state.value;
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}
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static float_input(label: string, value: number) {
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// TODO: do something better when input needs to be empty
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const float_value = parseFloat(this.text_input(label, String(value)));
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if (Number.isNaN(float_value)) {
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return 0;
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}
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return float_value;
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}
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static is_inside_windows(x: number, y: number) {
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if (!this.current_window) {
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return false;
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}
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return point_inside_rec(
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x,
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y,
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this.current_window.x,
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this.current_window.y,
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this.current_window.width,
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this.current_window.height,
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);
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}
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static #draw_scrollbar() {
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const win = this.current_window!;
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const content_visible_height = win.height - HEADER_HEIGHT;
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if (win.content_height <= content_visible_height) {
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return;
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}
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const scrollbarWidth = 6;
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const x = win.x + win.width - scrollbarWidth - 2;
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const y = win.y + HEADER_HEIGHT;
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const h = content_visible_height - 24;
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const ratio = content_visible_height / win.content_height;
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const thumbHeight = h * ratio;
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const maxScroll = win.content_height - content_visible_height;
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const thumbY = y + (win.scroll_y / maxScroll) * (h - thumbHeight);
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// track
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this.ctx.fillStyle = "#222";
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this.ctx.fillRect(x, y, scrollbarWidth, h);
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// thumb
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this.ctx.fillStyle = "#888";
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this.ctx.fillRect(x, thumbY, scrollbarWidth, thumbHeight);
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}
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static #handle_text_editing(state: TextInputState) {
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const now = performance.now();
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const repeat_delay = 400;
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const repeat_rate = 40;
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function allow_repeat(): boolean {
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if (InputManager.is_key_pressed("Backspace")) {
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state.key_repeat_timer = now;
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return true;
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}
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if (InputManager.is_key_down("Backspace")) {
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if (now - state.key_repeat_timer > repeat_delay) {
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state.key_repeat_timer = now - (repeat_delay - repeat_rate);
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return true;
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}
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}
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return false;
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}
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if (allow_repeat()) {
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if (state.caret > 0) {
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state.value = state.value.slice(0, state.caret - 1) + state.value.slice(state.caret);
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state.caret -= 1;
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}
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}
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if (InputManager.is_key_pressed("Delete")) {
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state.value = state.value.slice(0, state.caret) + state.value.slice(state.caret + 1);
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}
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if (InputManager.is_key_pressed("ArrowLeft")) {
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state.caret = Math.max(0, state.caret - 1);
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}
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if (InputManager.is_key_pressed("ArrowRight")) {
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state.caret = Math.min(state.value.length, state.caret + 1);
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}
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if (InputManager.is_key_pressed("Home")) {
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state.caret = 0;
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}
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if (InputManager.is_key_pressed("End")) {
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state.caret = state.value.length;
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}
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const typed = InputManager.get_typed_characters();
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for (const char of typed) {
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state.value = state.value.slice(0, state.caret) + char + state.value.slice(state.caret);
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state.caret += 1;
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}
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}
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}
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