Files
bworld/client/systems/ui_render_system.ts
T

50 lines
1.3 KiB
TypeScript

import { System } from "$/common/ecs/mod.ts";
import { Position } from "$/common/components/position.ts";
import { ClientWorld } from "$/client/client_world.ts";
import { UIButton } from "$/client/components/ui_components.ts";
import { draw_nine_slice } from "./rendering/render_utils.ts";
import { AssetManager } from "../assets.ts";
import { draw_text, Texture } from "../renderer/mod.ts";
const SCALE = 4;
export class UIRenderSystem implements System {
constructor() {}
update(world: ClientWorld, _delta: number) {
const ui = AssetManager.instance.get<Texture>("bworld:ui");
for (const entity of world.get_entities()) {
const position = entity.get(Position);
const button = entity.get(UIButton);
if (position && button) {
draw_nine_slice(
ui,
16 * (button.hovered ? 14 : 11),
16 * (button.hovered ? 1 : 0),
16,
16,
3,
3,
3,
3,
position.x / SCALE,
position.y / SCALE,
button.width / SCALE,
button.height / SCALE,
);
// const measure = measure_text(ctx, button.text, 1.25);
draw_text(
button.text,
(position.x / SCALE) + (button.width / SCALE / 2) - (100 / 2),
position.y / SCALE + (button.height / SCALE / 2),
//1.5,
//"white",
//"middle",
);
}
}
}
}