Files
bworld/client/components/dimension.ts
T

254 lines
5.9 KiB
TypeScript

import { Component } from "$/common/ecs/mod.ts";
import { EverythingRegistry, TileRegistry } from "$/common/everything_registry.ts";
import { Faces } from "../../common/constants.ts";
import { AssetManager } from "../assets.ts";
import { generate_chunk } from "../generation.ts";
import { gl, Texture } from "../renderer/mod.ts";
import { Camera } from "./camera.ts";
export interface Block<T = unknown> {
x: number;
y: number;
z: number;
id: string;
data?: T;
tickable?: boolean;
}
export const CHUNK_SIZE = 16;
export const CHUNK_HEIGHT = 128;
export const CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE;
export interface Chunk {
x: number;
z: number;
blocks: Int16Array;
generated: boolean;
dirty: boolean;
vertex_buffer?: WebGLBuffer;
vertex_count?: number;
}
export class Dimension extends Component {
image: Texture = AssetManager.instance.get("bworld:textures");
chunks: Chunk[] = [];
second_timer = 0;
tick_timer = 0;
add_chunk(x: number, z: number) {
const chunk = { x, z, blocks: new Int16Array(CHUNK_AREA * CHUNK_HEIGHT), dirty: true, generated: false };
this.chunks.push(chunk);
return chunk;
}
get_chunk(x: number, z: number) {
return this.chunks.find((chunk) => chunk.x === x && chunk.z === z);
}
add_block(block: Block) {
const block_chunk_x = Math.floor(block.x / CHUNK_SIZE);
const block_chunk_z = Math.floor(block.z / CHUNK_SIZE);
let chunk = this.get_chunk(block_chunk_x, block_chunk_z);
if (!chunk) {
chunk = this.add_chunk(block_chunk_x, block_chunk_z);
}
const [nid, block_info] = EverythingRegistry.get_full<TileRegistry>("blocks", block.id)!;
const lx = block.x - block_chunk_x * CHUNK_SIZE;
const lz = block.z - block_chunk_z * CHUNK_SIZE;
const ly = block.y;
const index = ly * CHUNK_SIZE * CHUNK_SIZE + lz * CHUNK_SIZE + lx;
chunk.blocks[index] = nid;
chunk.dirty = true;
if (block_info?.on_create) {
block_info?.on_create(this, block);
}
}
get_block(x: number, y: number, z: number) {
const chunk_x = Math.floor(x / CHUNK_SIZE);
const chunk_z = Math.floor(z / CHUNK_SIZE);
const chunk = this.get_chunk(chunk_x, chunk_z);
if (!chunk) {
return -1;
}
const lx = x - chunk_x * CHUNK_SIZE;
const lz = z - chunk_z * CHUNK_SIZE;
const ly = y;
const index = ly * CHUNK_SIZE * CHUNK_SIZE + lz * CHUNK_SIZE + lx;
return chunk.blocks[index];
}
break_block(x: number, y: number, z: number) {
const block_chunk_x = Math.floor(x / CHUNK_SIZE);
const block_chunk_z = Math.floor(z / CHUNK_SIZE);
let chunk = this.get_chunk(block_chunk_x, block_chunk_z);
if (!chunk) {
chunk = this.add_chunk(block_chunk_x, block_chunk_z);
}
// const [nid, block_info] = EverythingRegistry.get_full<TileRegistry>("blocks", block.id)!;
const lx = x - block_chunk_x * CHUNK_SIZE;
const lz = z - block_chunk_z * CHUNK_SIZE;
const ly = y;
const index = ly * CHUNK_SIZE * CHUNK_SIZE + lz * CHUNK_SIZE + lx;
chunk.blocks[index] = 0;
chunk.dirty = true;
if (lx === 0) {
const n = this.get_chunk(block_chunk_x - 1, block_chunk_z);
if (n) {
n.dirty = true;
}
} else if (lx === CHUNK_SIZE - 1) {
const n = this.get_chunk(block_chunk_x + 1, block_chunk_z);
if (n) {
n.dirty = true;
}
}
if (lz === 0) {
const n = this.get_chunk(block_chunk_x, block_chunk_z - 1);
if (n) {
n.dirty = true;
}
} else if (lz === CHUNK_SIZE - 1) {
const n = this.get_chunk(block_chunk_x, block_chunk_z + 1);
if (n) {
n.dirty = true;
}
}
// if (block_info?.on_create) {
// block_info?.on_create(this, block);
// }
}
index_to_xyz(index: number) {
const y = Math.floor(index / CHUNK_AREA);
const rem = index % CHUNK_AREA;
const z = Math.floor(rem / CHUNK_SIZE);
const x = rem % CHUNK_SIZE;
return [x, y, z];
}
load_chunk(cx: number, cz: number) {
generate_chunk(this, cx, cz);
const chunk = this.get_chunk(cx, cz);
if (chunk) {
chunk.generated = true;
chunk.dirty = true;
}
const neighbors = [
[cx - 1, cz],
[cx + 1, cz],
[cx, cz - 1],
[cx, cz + 1],
];
for (const [nx, nz] of neighbors) {
const neighbor = this.chunks.find((c) => c.x === nx && c.z === nz);
if (neighbor && neighbor.generated) {
neighbor.dirty = true;
}
}
}
unload_chunk(cx: number, cz: number) {
const chunk_i = this.chunks.findIndex((c) => c.x === cx && c.z === cz);
if (chunk_i === -1) {
console.warn("Tried unloading a chunk that doesn't exist");
return;
}
this.delete_chunk_mesh(this.chunks[chunk_i]);
this.chunks.splice(chunk_i, 1);
}
delete_chunk_mesh(chunk: Chunk) {
if (chunk.vertex_buffer) {
gl.deleteBuffer(chunk.vertex_buffer);
}
}
get_looked_block(
dimension: Dimension,
camera: Camera,
max_distance = 6,
step = 0.05,
): { x: number; y: number; z: number; block: number; face: Faces } | undefined {
const yaw = camera.yaw;
const pitch = camera.pitch;
const cos_pitch = Math.cos(pitch);
const dx = -Math.sin(yaw) * cos_pitch;
const dy = Math.sin(pitch);
const dz = -Math.cos(yaw) * cos_pitch;
let x = camera.x;
let y = camera.y;
let z = camera.z;
let prev_bx = Math.floor(x);
let prev_by = Math.floor(y);
let prev_bz = Math.floor(z);
let dist = 0;
while (dist <= max_distance) {
x += dx * step;
y += dy * step;
z += dz * step;
dist += step;
const bx = Math.floor(x);
const by = Math.floor(y);
const bz = Math.floor(z);
if (bx === prev_bx && by === prev_by && bz === prev_bz) {
continue;
}
const block = dimension.get_block(bx, by, bz);
if (block && block !== 0) {
let face: Faces;
if (bx > prev_bx) {
face = "west";
} else if (bx < prev_bx) {
face = "east";
} else if (by > prev_by) {
face = "bottom";
} else if (by < prev_by) {
face = "top";
} else if (bz > prev_bz) {
face = "north";
} else {
face = "south";
}
return { x: bx, y: by, z: bz, face, block };
}
prev_bx = bx;
prev_by = by;
prev_bz = bz;
}
return undefined;
}
}