Files
bworld/client/renderer/textures.ts
T
2026-03-13 09:30:41 -03:00

96 lines
2.0 KiB
TypeScript

import { flush_batch, get_current_texture, gl, push_quad, set_current_texture } from "./core.ts";
import { Texture } from "./types.ts";
export function load_texture(image: HTMLImageElement): Texture {
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.RGBA,
gl.RGBA,
gl.UNSIGNED_BYTE,
image,
);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
return {
tex: texture,
width: image.width,
height: image.height,
};
}
export function draw_texture(
texture: Texture,
x: number,
y: number,
w: number,
h: number,
flip_x = false,
flip_y = false,
) {
if (get_current_texture() !== texture.tex) {
flush_batch();
set_current_texture(texture.tex);
}
let u0 = 0, v0 = 0, u1 = 1, v1 = 1;
if (flip_x) {
[u0, u1] = [u1, u0];
}
if (flip_y) {
[v0, v1] = [v1, v0];
}
push_quad(x, y, w, h, u0, v0, u1, v1);
}
export function draw_texture_region(
texture: Texture,
sx: number,
sy: number,
sw: number,
sh: number,
dx: number,
dy: number,
dw: number,
dh: number,
flip_x = false,
flip_y = false,
r = 1,
g = 1,
b = 1,
a = 1,
) {
if (get_current_texture() !== texture.tex) {
flush_batch();
set_current_texture(texture.tex);
}
let u0 = sx / texture.width;
let v0 = sy / texture.height;
let u1 = (sx + sw) / texture.width;
let v1 = (sy + sh) / texture.height;
if (flip_x) {
[u0, u1] = [u1, u0];
}
if (flip_y) {
[v0, v1] = [v1, v0];
}
push_quad(dx, dy, dw, dh, u0, v0, u1, v1, r, g, b, a);
}