67 lines
1.8 KiB
TypeScript
67 lines
1.8 KiB
TypeScript
import { Container, Inventory, PlayerInventory } from "../inventory.ts";
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import { add_player_hotbar, add_player_inventory, GuiScreen, Slot } from "./gui_screen.ts";
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import { canvas, draw_rect, Texture } from "$/client/renderer.ts";
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import { AssetManager } from "../assets.ts";
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import { SLOT_SIZE } from "../../common/constants.ts";
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import { draw_nine_slice } from "../systems/rendering/render_utils.ts";
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const PADDING = 10;
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export class GuiPlayerInventory extends GuiScreen {
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override inventory_width = PADDING * 2 + SLOT_SIZE * 9;
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override inventory_height = PADDING * 2 + SLOT_SIZE * 4 + PADDING + SLOT_SIZE * 3 + PADDING;
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constructor(player_inventory: PlayerInventory) {
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super(new Inventory(new Container(10)), player_inventory, undefined);
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add_player_hotbar(this, player_inventory, PADDING, PADDING);
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add_player_inventory(this, player_inventory, PADDING, PADDING * 2 + SLOT_SIZE);
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const crafting_x = PADDING;
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const crafting_y = PADDING * 3 + SLOT_SIZE * 4;
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for (let i = 0; i < 3; i += 1) {
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for (let j = 0; j < 3; j += 1) {
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this.slots.push(
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new Slot(this.inventory, i * 3 + j, crafting_x + i * SLOT_SIZE, crafting_y + j * SLOT_SIZE),
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);
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}
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}
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this.slots.push(new Slot(this.inventory, 9, crafting_x + 5 * SLOT_SIZE, crafting_y + 1 * SLOT_SIZE));
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}
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override on_render(): void {
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draw_rect(0, 0, canvas.width, canvas.height, [0, 0, 0, 0.8]);
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const ui = AssetManager.instance.get<Texture>("bworld:ui");
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draw_nine_slice(
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ui,
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160,
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0,
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16,
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16,
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4,
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4,
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4,
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4,
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this.x,
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this.y,
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this.inventory_width,
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this.inventory_height,
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);
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super.on_render();
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}
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override on_close(): void {
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for (let i = 0; i < this.inventory.container.size; i += 1) {
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const item = this.inventory.container.get_item(i);
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if (item) {
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this.player_inventory.container.add_item(item);
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}
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}
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}
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}
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