Files
bworld/client/gui/gui_chest.ts
T

61 lines
1.5 KiB
TypeScript

import { Inventory, PlayerInventory } from "../inventory.ts";
import { add_player_hotbar, add_player_inventory, GuiScreen, Slot } from "./gui_screen.ts";
import { canvas, draw_rect, Texture } from "$/client/renderer.ts";
import { AssetManager } from "../assets.ts";
import { SLOT_SIZE } from "../../common/constants.ts";
import { draw_nine_slice } from "../systems/rendering/render_utils.ts";
const PADDING = 10;
export class GuiChest extends GuiScreen {
override inventory_width = PADDING * 2 + SLOT_SIZE * 9;
override inventory_height = PADDING * 4 + SLOT_SIZE * 7;
constructor(inventory: Inventory, player_inventory: PlayerInventory) {
super(inventory, player_inventory, undefined);
add_player_hotbar(this, player_inventory, PADDING, PADDING);
add_player_inventory(this, player_inventory, PADDING, PADDING * 2 + SLOT_SIZE);
const chest_x = PADDING;
const chest_y = PADDING * 3 + SLOT_SIZE * 4;
for (let i = 0; i < 3; ++i) {
for (let l = 0; l < 9; ++l) {
this.slots.push(
new Slot(
this.inventory,
l + i * 9,
chest_x + l * SLOT_SIZE,
chest_y + i * SLOT_SIZE,
),
);
}
}
}
override on_render(): void {
draw_rect(0, 0, canvas.width, canvas.height, [0, 0, 0, 0.8]);
const ui = AssetManager.instance.get<Texture>("bworld:ui");
draw_nine_slice(
ui,
160,
0,
16,
16,
4,
4,
4,
4,
this.x,
this.y,
this.inventory_width,
this.inventory_height,
);
super.on_render();
}
}