Files
bworld/client/client_world.ts
T

73 lines
2.3 KiB
TypeScript

import { World } from "$/common/ecs/mod.ts";
import { MovementSystem } from "$/common/systems/movement_system.ts";
import { RenderSystem } from "$/client/systems/render_system.ts";
import { PlayerControlsSystem } from "$/client/systems/player_controls.ts";
import { DebugUI } from "$/client/debug_ui.ts";
import { DebugSystem } from "$/client/systems/debug_system.ts";
import { InventorySystem } from "$/client/systems/inventory_system.ts";
import { UIInteractionSystem } from "$/client/systems/ui_interaction_system.ts";
import { UIRenderSystem } from "$/client/systems/ui_render_system.ts";
import { CropSystem } from "$/client/systems/crop_system.ts";
import { create_main_menu } from "./main_menu.ts";
import { ClickableSystem } from "./systems/clickable_system.ts";
export class ClientWorld extends World {
canvas: HTMLCanvasElement;
ctx: CanvasRenderingContext2D;
paused = false;
debugging = false;
constructor(canvas: HTMLCanvasElement) {
super("main_menu");
this.add_state("main_menu");
this.add_state("paused");
this.add_state("game");
this.canvas = canvas;
const ctx = canvas.getContext("2d");
if (!ctx) {
throw new Error("Could not get CanvasRenderingContext2D");
}
this.ctx = ctx;
ctx.imageSmoothingEnabled = false;
const resize = () => {
canvas.width = self.innerWidth;
canvas.height = self.innerHeight;
canvas.style.width = canvas.width + "px";
canvas.style.height = canvas.height + "px";
this.ctx.imageSmoothingEnabled = false;
};
self.addEventListener("resize", resize);
resize();
canvas.addEventListener("contextmenu", function (event) {
event.preventDefault();
});
DebugUI.initialize(this.ctx);
create_main_menu(this);
// Logic systems
this.add_system(new UIInteractionSystem(), "main_menu");
this.add_system(new UIInteractionSystem(), "paused");
this.add_system(new ClickableSystem(), "game");
this.add_system(new InventorySystem(), "game");
this.add_system(new PlayerControlsSystem(), "game");
this.add_system(new MovementSystem(), "game");
this.add_system(new CropSystem(), "game");
// render systems
this.add_system(new RenderSystem(this.ctx), "game");
this.add_system(new DebugSystem(), "*");
this.add_system(new UIRenderSystem(), "main_menu");
this.add_system(new UIRenderSystem(), "paused");
}
}