73 lines
2.3 KiB
TypeScript
73 lines
2.3 KiB
TypeScript
import { World } from "$/common/ecs/mod.ts";
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import { MovementSystem } from "$/common/systems/movement_system.ts";
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import { RenderSystem } from "$/client/systems/render_system.ts";
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import { PlayerControlsSystem } from "$/client/systems/player_controls.ts";
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import { DebugUI } from "$/client/debug_ui.ts";
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import { DebugSystem } from "$/client/systems/debug_system.ts";
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import { InventorySystem } from "$/client/systems/inventory_system.ts";
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import { UIInteractionSystem } from "$/client/systems/ui_interaction_system.ts";
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import { UIRenderSystem } from "$/client/systems/ui_render_system.ts";
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import { CropSystem } from "$/client/systems/crop_system.ts";
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import { create_main_menu } from "./main_menu.ts";
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import { ClickableSystem } from "./systems/clickable_system.ts";
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export class ClientWorld extends World {
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canvas: HTMLCanvasElement;
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ctx: CanvasRenderingContext2D;
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paused = false;
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debugging = false;
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constructor(canvas: HTMLCanvasElement) {
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super("main_menu");
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this.add_state("main_menu");
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this.add_state("paused");
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this.add_state("game");
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this.canvas = canvas;
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const ctx = canvas.getContext("2d");
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if (!ctx) {
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throw new Error("Could not get CanvasRenderingContext2D");
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}
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this.ctx = ctx;
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ctx.imageSmoothingEnabled = false;
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const resize = () => {
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canvas.width = self.innerWidth;
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canvas.height = self.innerHeight;
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canvas.style.width = canvas.width + "px";
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canvas.style.height = canvas.height + "px";
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this.ctx.imageSmoothingEnabled = false;
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};
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self.addEventListener("resize", resize);
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resize();
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canvas.addEventListener("contextmenu", function (event) {
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event.preventDefault();
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});
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DebugUI.initialize(this.ctx);
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create_main_menu(this);
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// Logic systems
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this.add_system(new UIInteractionSystem(), "main_menu");
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this.add_system(new UIInteractionSystem(), "paused");
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this.add_system(new ClickableSystem(), "game");
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this.add_system(new InventorySystem(), "game");
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this.add_system(new PlayerControlsSystem(), "game");
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this.add_system(new MovementSystem(), "game");
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this.add_system(new CropSystem(), "game");
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// render systems
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this.add_system(new RenderSystem(this.ctx), "game");
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this.add_system(new DebugSystem(), "*");
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this.add_system(new UIRenderSystem(), "main_menu");
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this.add_system(new UIRenderSystem(), "paused");
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}
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}
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