32 lines
1.2 KiB
TypeScript
32 lines
1.2 KiB
TypeScript
import type { Client } from "$/client/client.ts";
|
|
import { begin_mode_3d, end_mode_3d } from "$/client/renderer/mod.ts";
|
|
import { Hud } from "$/client/gui/hud.ts";
|
|
import { DebugOverlay } from "$/client/gui/debug_overlay.ts";
|
|
import { LevelRenderer } from "./level_renderer.ts";
|
|
|
|
// draws a frame, like minecraft's GameRenderer: the level from the camera, then the hud and screens on top
|
|
export class GameRenderer {
|
|
level_renderer = new LevelRenderer();
|
|
hud = new Hud();
|
|
debug_overlay = new DebugOverlay();
|
|
|
|
// partial_tick is how far this frame is between the last tick and the next, entities are drawn in between
|
|
render(client: Client, partial_tick: number) {
|
|
const camera = client.camera;
|
|
camera.setup(client.player, partial_tick);
|
|
|
|
begin_mode_3d(camera);
|
|
this.level_renderer.render_opaque(client.level, camera);
|
|
this.level_renderer.render_destroy_progress(client.game_mode);
|
|
this.level_renderer.render_entities(client.level, client.player, partial_tick);
|
|
this.level_renderer.render_translucent(client.level, camera);
|
|
end_mode_3d();
|
|
|
|
this.hud.render(client);
|
|
client.screen?.on_render();
|
|
if (client.debugging) {
|
|
this.debug_overlay.render(client);
|
|
}
|
|
}
|
|
}
|