Files
bworld/client/player.ts
T
2026-02-24 15:36:10 -03:00

40 lines
1.4 KiB
TypeScript

import { Position } from "$/common/components/position.ts";
import { Velocity } from "$/common/components/velocity.ts";
import { Entity } from "$/common/ecs/mod.ts";
import { Camera } from "$/client/components/camera.ts";
import { ItemStack, PlayerInventory } from "$/client/components/inventory.ts";
import { PlayerControls } from "$/client/components/player_controls.ts";
import { AnimatedSprite } from "$/client/components/sprite.ts";
export function create_player() {
const player = new Entity("player");
player.add(new Position(10, 10));
player.add(new Velocity(0, 0));
player.add(
new AnimatedSprite("bworld:player", 72, 72, {
"idle": {
source_x: [0, 24],
source_y: [0, 0],
source_width: 24,
source_height: 24,
duration: 60,
},
"running": {
source_x: [0, 24, 48, 72, 96, 120, 144, 168],
source_y: [24, 24, 24, 24, 24, 24, 24, 24],
source_width: 24,
source_height: 24,
duration: 20,
},
}, "idle"),
);
player.add(new PlayerControls());
// TODO: actual player ids
player.add(new PlayerInventory(player.id));
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:pickaxe", 1, 1));
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:bomb", 5));
player.get(PlayerInventory)!.container.add_item(new ItemStack("bworld:bomb", 64));
player.add(new Camera(-100, -100));
return player;
}