Files
bworld/client/systems/inventory_system.ts
T
2026-02-24 15:36:10 -03:00

141 lines
4.2 KiB
TypeScript

import { System, World } from "$/common/ecs/mod.ts";
import { point_inside_rec } from "$/common/utils.ts";
import { SLOT_SIZE } from "$/common/constants.ts";
import { Container, PlayerInventory } from "$/client/components/inventory.ts";
import { InputManager } from "$/client/input_manager.ts";
export class InventorySystem extends System {
update(world: World, _delta: number): void {
for (const entity of world.get_entities()) {
const player_inventory = entity.get(PlayerInventory);
if (player_inventory) {
player_inventory.hovering_slot = -1;
const container = player_inventory.container;
if (player_inventory.is_open) {
for (const [index, slot] of player_inventory.layout.slots.entries()) {
const mouse = InputManager.get_mouse_position();
const slot_x = slot.x + player_inventory.layout.offset_x;
const slot_y = slot.y + player_inventory.layout.offset_y;
const hovering = point_inside_rec(mouse.x, mouse.y, slot_x, slot_y, SLOT_SIZE, SLOT_SIZE);
if (hovering) {
player_inventory.hovering_slot = index;
if (InputManager.is_mouse_pressed(0)) {
InputManager.consume_mouse(0);
this.handle_left_click(player_inventory, container, index);
return;
}
if (InputManager.is_mouse_pressed(2)) {
InputManager.consume_mouse(2);
this.handle_right_click(player_inventory, container, index);
return;
}
}
}
} else {
if (player_inventory.holding_item) {
container.add_item(player_inventory.holding_item);
player_inventory.holding_item = undefined;
}
}
if (player_inventory.holding_item?.amount === 0) {
player_inventory.holding_item = undefined;
}
}
}
}
switch_item_with_holding(player_inventory: PlayerInventory, index: number) {
const container_slot = player_inventory.container.get_slot(index);
const original_holding_item = player_inventory.holding_item;
player_inventory.holding_item = container_slot.get_item();
container_slot.set_item(original_holding_item);
}
handle_left_click(player_inventory: PlayerInventory, container: Container, index: number) {
const holding = player_inventory.holding_item;
const slot = container.get_slot(index);
const slot_item = slot.get_item();
// if you aren't holding anything
// "swap" with nothing on your hand (pick it up)
if (!holding) {
this.switch_item_with_holding(player_inventory, index);
return;
}
// if you are holding something and slot type equals holding type
// try to add to stack
if (slot_item && slot.type_id === holding.type_id) {
const space_left = slot.max_amount! - slot_item.amount!;
const amount_to_add = Math.min(space_left, holding.amount);
slot_item.amount += amount_to_add;
holding.amount -= amount_to_add;
return;
}
// if something on hand but not the same
// swap
this.switch_item_with_holding(player_inventory, index);
}
handle_right_click(player_inventory: PlayerInventory, container: Container, index: number) {
const holding = player_inventory.holding_item;
const slot = container.get_slot(index);
const slot_item = slot.get_item();
// if holding something
if (holding) {
// and slot type equals holding type
// add 1 to matching stack
if (slot_item && slot.type_id === holding.type_id) {
if (slot_item.amount < slot_item.max_amount!) {
slot_item.amount += 1;
holding.amount -= 1;
}
return;
}
// (actually the same as the last one but creates a new one techinically)
// place 1 into empty slot
if (!slot_item) {
const new_item = holding.clone();
new_item.amount = 1;
slot.set_item(new_item);
holding.amount -= 1;
return;
}
// if something on hand but not the same
// swap
this.switch_item_with_holding(player_inventory, index);
return;
}
// if player is holding nothing and clicks nothing, nothing happens
if (!slot_item) {
return;
}
// pick up half of the stack
const original_amount = slot_item.amount;
const half = Math.floor(original_amount / 2);
slot_item.amount = half;
const picked_up = slot_item.clone();
picked_up.amount = original_amount - half;
player_inventory.holding_item = picked_up;
if (slot_item.amount === 0) {
slot.set_item(undefined);
}
}
}