Files
bworld/client/systems/rendering/dimension.ts
T

38 lines
995 B
TypeScript

import { get_sprite_region } from "$/common/utils.ts";
import { Dimension } from "$/client/components/dimension.ts";
import { TEXTURE_SIZE, TILE_SIZE } from "$/common/constants.ts";
import { Camera, world_to_screen } from "$/client/components/camera.ts";
export function render_dimension(ctx: CanvasRenderingContext2D, tilemap: Dimension, camera: Camera) {
ctx.save();
for (const tile of tilemap.tiles) {
const region = get_sprite_region(tile.id);
const x = tile.x * TILE_SIZE;
const y = tile.y * TILE_SIZE;
const screen_position = world_to_screen(x, y, camera, ctx.canvas.width, ctx.canvas.height);
if (
screen_position.x + TILE_SIZE < 0 || screen_position.x > ctx.canvas.width ||
screen_position.y + TILE_SIZE < 0 || screen_position.y > ctx.canvas.height
) {
continue;
}
ctx.drawImage(
tilemap.image,
region.x * TEXTURE_SIZE,
region.y * TEXTURE_SIZE,
TEXTURE_SIZE,
TEXTURE_SIZE,
x,
y,
TILE_SIZE,
TILE_SIZE,
);
}
ctx.restore();
}